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I have a Valve Index, a big enough room, and everything set up ready to go. Still, I hardly ever use it.

My problem is simply that most VR games are too janky to control. Half Life: Alyx and Boneworks stood out as they were acceptable -- but beyond that, it's very hard for me to enjoy VR games.



> a big enough room

This is the key problem for a lot of gamers. The cost issue puts more casual users off, but avid gamers are used to dropping $$$ for their hobby every upgrade cycle so as the hardware prices continue to slip downwards that is less and less their main concern. Having a private bit of space big enough and clear enough is not as those singing the virtues of VR seem to think.

> most VR games are too janky

Of course, the amount of good content that truly takes advantage of the kit is a concern when spending the $$$ even with the kit being much cheaper now than a few years ago. There might be other things that a given person can invest that resource on which will increase their enjoyment much more overall (better screens, a really comfy chair, actual games, …).




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