Is your goal to make it feel like a typical university course or like something else?
If like a typical university course, start with a syllabus and a course description and all the logistics.
If like something else then the first 10 seconds of the experience should make people go "Oh, this is different."
What's happening in the first 1 second, 30 seconds, 1 minute, 10 minutes, etc. that are reflective of the rest of my experience? That will serve as an advanced organizer for what's to follow?
The very first graphic I see is labeled as a "quiz" and requires me to read a bunch of surrounding text to make sense of it.
That's the vibe: a promise of something visual and intuitive, first consummated by a long syllabus and a quiz.
The goal is to make the materials as accessible as possible. So we're definitely not limited to the structure of a typical university course and are happy to iterate on it.
I appreciate you elaborating on your feedback. Thank you.
Is your goal to make it feel like a typical university course or like something else?
If like a typical university course, start with a syllabus and a course description and all the logistics.
If like something else then the first 10 seconds of the experience should make people go "Oh, this is different."
What's happening in the first 1 second, 30 seconds, 1 minute, 10 minutes, etc. that are reflective of the rest of my experience? That will serve as an advanced organizer for what's to follow?
The very first graphic I see is labeled as a "quiz" and requires me to read a bunch of surrounding text to make sense of it.
That's the vibe: a promise of something visual and intuitive, first consummated by a long syllabus and a quiz.