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The playground was the inspiration for the post. I always wanted to be able to fiddle with malloc implementations and see how they work in this way.

Admittedly the playground is hard to understand at first, and a touch janky in places. But the workloads are taken from for-real malloc/free traces on programs!



When you think that I (and probably the vast majority of developers) used a pen and a paper for the first few years every time I tried to visualize more complex memory, then that's a big upgrade.

Especially because you can scroll through all the steps.




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