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I bias strongly to text-only, by default.

For something to involve other media or forms it needs to be a strong clear net win. In my own software work I've coined a private term for it: CLIFMO (for CLIs First, Maybe Only.) Its not a novel idea by any means because I know hundreds/thousands of other engineers prefer it too. But I try to be religious about it.

For example, I've been making a new game lately, and the prototype is 100% text-only, and the final shipping version might be too. (NOTE: If curious, see my bio for details: Slartboz, a sci-fi post-apoc IF adventure.)



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