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Marketing is part of the product design. The decisions on what to do and what not to do when coding or designing a feature should be a result of a marketing interrogation because you're building the product to be used in some set of ways by some set of people.

Once you stop thinking about what they actually care about, you're drifting away from a successful execution.

This is from copy to code. From price to presentation to features and flow.

It's not a nice to have or something that's tacked on, it is the soul of the product in the prospects mind - the driving force for the whole effort from the first keystroke to the last signoff from QA, your product lives or dies by your market models and theories and how focused your execution of them were.

Doing this right is the difference between Creative Zen, Apple iPod and Sandisk Sansa or FirefoxOS, Android and MeeGo.

Technical competency is a necessary ingredient but it doesn't get you there alone.

If you want to build something that doesn't bomb, you need to study marketing, significantly and heavily.



while that may be, i'm not sure how it relates to what the previous commenter was saying.


There's a common conflation of commercial advertising and marketing as if it can be extricated from consumption.

I really don't think it's possible

Classical economics are impoverished frameworks for dealing with the richness of human experience.

It discards reality, replaces it with simplicity and then re-presents it as reality.

There is no constructable Valhalla that will follow the rules.

What we have isn't a fall from grace of some theoretical perfection.

It's an unrepresentative mathematical model that has at most coarse correlation with fungible markets.

I always encourage people to analyze the code for various backtested trading bots of you're really interested in how these markets actually work




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