Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I really want to see someone make a renderer that can work on compressed textures. No need to decompress if you can just read the data on the fly.


Renderers have been using compressed textures for literal decades. Not JPG, alas, because the compression formats have to support random access to individual texels.


https://www.reedbeta.com/blog/understanding-bcn-texture-comp...

BC1-5 have been standard practice since before the original XBox. I think when people here are talking about "uncompressed assets" they mean "not applying variable-rate zip style compression on top of BCn compression."


I use this one. Web compliant. https://www.babylonjs.com/




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: