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Keyframe
on Jan 8, 2023
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SDL2 common mistakes and how to avoid them
Set up windowing (to get to your OpenGL/Vulkan/DX/whatever), input (is it low latency), maybe timers and maybeeee audio. .so loading and function lookup is useful, but is anyone actually using SDL threads and networking?
reassembled
on Jan 8, 2023
[–]
My friend used SDL_Thread and SDL_Net in his game. They’re just platform threading and socket abstractions, respectively.
https://deftware.itch.io/bitphoria
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