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Set up windowing (to get to your OpenGL/Vulkan/DX/whatever), input (is it low latency), maybe timers and maybeeee audio. .so loading and function lookup is useful, but is anyone actually using SDL threads and networking?


My friend used SDL_Thread and SDL_Net in his game. They’re just platform threading and socket abstractions, respectively.

https://deftware.itch.io/bitphoria




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