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> Bioshock 1 crashed several times, then I got it to work with some hints from ProtonDB

Bioshock is a tricky one because it runs very close to the virtual address space limit (2GiB) and Wine + in-process graphics drivers add just enough overhead to make push it over the edge in more cases than on Windows. This isn't purely a Wine/Proton issue though and can also cause crashes on Windows for the game. For Bioshock it is enough to set the large address aware flag so that it can use the full 4GiB 32-bit virtual address space.



Thanks, yeah, that would explain what happened - the game would start up fine, I could play for a while (saving often just in case), and then at some point (often when moving into an area I hadn't entered yet) it would suddenly get choppy and crash a few seconds later. I guess at that point it ran out of memory.

...any hints for Arkham City ;) ?




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