That's awesome. I realized this year I too was playing games out of habit and now do kind of a starting check to see if I'm playing for fun or if I'm feeling compelled to do things in a game because of one or many feedback loops that have been engineered to keep me "engaged". Most of my history of playing video games is solo games with campaigns/stories, etc. so the always online multi-player games have these feedback loops with FOMO, stats on weapons/gear, etc. that make it appear to be worth your time to be constantly playing.
It was hard to pull away sometimes but became much easier when you realize the top tier loot you grind for isn't making drastic differences in outcomes of playing for an average player like myself.
It was hard to pull away sometimes but became much easier when you realize the top tier loot you grind for isn't making drastic differences in outcomes of playing for an average player like myself.