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Completely different price points though. The Quest 2 was priced for the general public, this is a specialty device for hobbyists and it looks like they are targeting corporations. Hobbyists already have had more advanced options available at this price point, so I'm not totally sure I understand the market for this.


It’s not in Meta’s best interest to obsolete the Quest 2. VR is already a tough sell, and like other “consoles”, significant revenue comes from selling apps.

If they tell the regular users (who spend $50 per game) that they can’t purchase new games without a new headset, I bet most would ditch the technology.


The original Quest was released May 2019, and the Quest 2 was released Oct. 2020. Maybe a lot of the early adopters felt burned, but the Quest1's short life obviously didn't put much of a damper in the Quest 2's sales.


Are there many apps or games that only work on the Quest 2? I have the original Quest and I still use it several times a week. It's basically the Beat Saber machine an this point, but it's still pretty fun.


There is some and they are some of the bigger titles, Resident Evil 4 VR and Bonelab for example.


> Hobbyists already have had more advanced options available at this price point

Could you name the other more advanced standalone options? I'm only aware of Pico, which is near parity, but tied to the CCP.


The Varjo Aero and Pimax 8k/12k are ones I'm familiar with.


I don't think these are very comparable to the Quest Pro.

It appears neither of those have face tracking, and the Pimax doesn't have eye tracking. Besides that, both of those are PCVR (not standalone) and the Aero doesn't even come with controllers despite costing nearly $2000.


Neither of those are standalone or wireless. You also need to figure in the cost of a capable PC to use them with




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