> Its screens offer a respectable 1800 x 1920 pixels per eye with a maximum 90Hz refresh rate, plus new display tech that Meta says offers 75 percent more contrast than the Quest 2’s.
VR lenses mean that uniform display pixels result in non-uniform pixels per degree to the eye. Not sure if the effective resolution has changed but almost certain the display panel is uniform pixel density.
1440x1600 per-eye is valve index, and 1832x1920 per-eye for the Quest 2
No idea where the 4x comes from, but I'm guessing that the mixed reality cameras are just better and it's a semi-misleading statement.