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2160x2160 per-eye according to https://vr-compare.com/headset/metaquestpro

1440x1600 per-eye is valve index, and 1832x1920 per-eye for the Quest 2

No idea where the 4x comes from, but I'm guessing that the mixed reality cameras are just better and it's a semi-misleading statement.



From The Verge:

> Its screens offer a respectable 1800 x 1920 pixels per eye with a maximum 90Hz refresh rate, plus new display tech that Meta says offers 75 percent more contrast than the Quest 2’s.


SadlyItsBradley's leak suggests it's a 2160x2160 panel, placed in a diagonal orientation, with a 1800x1920 render resolution.


This was wrong, as he stated in his latest video.


4x comes from higher resolution pass-through cameras


They mentioned that they have higher resolution in the central part of the display, so perhaps this is a variable pixel density display?


VR lenses mean that uniform display pixels result in non-uniform pixels per degree to the eye. Not sure if the effective resolution has changed but almost certain the display panel is uniform pixel density.




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