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> People with kids will tell you how well "internet education" went the last 2 years...

As I said, I don't have kids, so I don't have first-hand information, but from what I've heard we got the worst of both. I don't think we can draw too many conclusions from the hot mess of the last two years, not yet anyway. In any event, I hope it's obvious that I'm not advocating for more of that.

What I mean is that the raw material freely available on the Internet is more than enough in terms of information, so it seems to me that long hours of mostly-rote learning from approved textbooks, etc. don't make sense anymore (if they ever did.)

Instead it seems like schools (for education, not daycare) could provide direct, in-person interactions with mentors and tutors that would be an important part of any re-designed educational system, to help kids learn to teach themselves.

> Fortnite will still be more fun than doing math, whether that's on a computer or in a classroom.

Well, to me the whole concept of "battle royale" is a symptom of modern depravity, I'd never let my kids play such a messed up game.

But I reject the idea that playing video games with your friends is more fun than e.g. building a robot IRL with your friends, eh? I mean starting with magnets and wires and, like, an Arduino. You'd have to learn mathematics in the context of electronics, mechanics, software and hardware, sensors, etc. An integrated context where you're immediately applying what you learn to your robot.



Internet education can't work for the primary reason: not everyone is WFH. Most places are asking for more to come in. But many jobs require you to come in. So that right there eliminates it. For the lucky that can WFH, they need to dedicate resources to make sure their kid is paying attention or actually learning. It doesn't scale.

It's not a technology problem.

> What I mean is that the raw material freely available on the Internet is more than enough in terms of information, so it seems to me that long hours of mostly-rote learning from approved textbooks, etc. don't make sense anymore (if they ever did.)

It may seem trivial to say "why bother teaching 2+2 if they can just use a calculator." But they still need to understand the CONCEPT of adding. The point isn't just that the answer is four.

Even in something like history where you're asked to remember a date. How can any discussion of history involve not understanding the chronology of events?

> But I reject the idea that playing video games with your friends is more fun than e.g. building a robot IRL with your friends, eh? I mean starting with magnets and wires and, like, an Arduino. You'd have to learn mathematics in the context of electronics, mechanics, software and hardware, sensors, etc. An integrated context where you're immediately applying what you learn to your robot.

All of these options are available to kids with the power of the internet, as you just argued, and yet they almost all choose video games instead.




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