It was a never published port of Unreal to Playstation 1.
Interestingly enough the renderer was up and running. It was a lot more limited in triangle count than the PC version, hence a lot of fiddling with models.
In any case, the project fell apart for the usual disorganized management reasons.
Interestingly enough the renderer was up and running. It was a lot more limited in triangle count than the PC version, hence a lot of fiddling with models.
In any case, the project fell apart for the usual disorganized management reasons.