That's because very often mobile games are not developed with performances in mind or when they are, they'll use everything the device can give, often pushing it into throttling mode, because mobiles are not made to be run at sustain load for a long time.
Mobile is the most constrained platform to develop on if you want to actually have an optimized game, especially when supporting most Android devices.
Mobile is the most constrained platform to develop on if you want to actually have an optimized game, especially when supporting most Android devices.