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VR for Linux! I am in love.

Note there is a typo at the end of the article.

> Note that the images in our VR displays still need to be distorted for them to look correctly when viewed through our lenses

I believe that should be "look correct". Look correctly I think implies that the displays are an agent doing looking.



Maybe they originally had "to be viewed correctly" and then someone else found this insulting to their editor's pen, resulting in a "when viewed" but leaving the "correctly".


> Look correctly I think implies that the displays are an agent doing looking.

The images, not the displays, but you are otherwise right.


Good catch! Making copy errors in my own copy edit heh.


Haha yeah, I did find my double pedantry funny.


I love it.


Doesn't Valve's Index work with Linux?


It does, but SteamVR, which does the lense distortion/correction, isn't FOSS. It exposes an OpenXR backend that software can use though. Their goal is to implement this part for themselves/the Linux community, so their hardware can use it without having to rely on SteamVR.


Yep, this is correct. We're moving from SteamVR/OpenVR to Monado (OpenXR) for the Simula One.

With that said: our current compositor (https://github.com/SimulaVR/Simula) still works well with OpenVR/SteamVR on the HTC Vive & Valve Index.


Just fixed the typo. :)


Right on!




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