As someone who is an indie dev loosely making a roguelite (that is more Slay the spire/ pokemon nuzlocke combo) I purposely avoid calling it a roguelike anywhere because some people are obsessively focused on keeping its traditional definition, which is probably linked to the Berlin interpretation definition of a roguelike.
I think in general the term is changing, and in terms of how languages naturally shift it is an interesting case, but I also do not envy the author for the e-mails they are about to get.
I think in general the term is changing, and in terms of how languages naturally shift it is an interesting case, but I also do not envy the author for the e-mails they are about to get.