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As someone who has been working in this area for a while, for a programing language to be embraced by non-programmers it has to not look like a programing language. That is, no matter how streamlined an simple it feels to us programmers, when you stand two meters back from the screen if it looks like c++ then it won't have any significant uptake. I scroll through the subtext page and just see code samples that look pretty much like any other language, and that's what the non-programmer target audience will notice.


Strong agree. The syntax in this work was meant to be mostly hidden from the end user. I've found that syntax is still really useful for language design and implementation. I stopped before building the graphical programming environment on top.


Designing a productive graphical programming environment is very challenging. I think it is probably at least as difficult as designing the underlying language mechanics. I'd love to see any experiments you might be able to share.




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