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Actually, the article does praise "design choices."

The article has a long, subdivided section with the heading "What Works" and no corresponding analysis of any flaws or problems with the game's design. It is full of only praise and not criticism.

Whether or not something works is orthogonal to whether or not it sells.



Did you read the article? It’s not a review. Let me quote the first two sentences verbatim since you seem to have completely skipped them: “I don’t review games. But I do study games, and to that end, I have an interest in dissecting them to figure out what makes their designs work.”

This article sets out to explore factors in Minecraft’s design that make it successful, that make it work. The author uses those two terms synonymously (as you can see in the very last sentence of the article). You might have a different definition of “works” – and that’s alright – but the author clearly doesn’t share it.

Please don’t argue about definitions, it’s pointless. The author of the article simply thinks that games that work are games that are successful, i.e. that can attract a lot of players. That makes sense, considering the context. (The article is published on a website targeted at hobby game developers, not art critics.) Again, there is nothing wrong if you have a different definition of “works”, you just will have to accept the author’s for the duration of the article.

To repeat: The whole premise of the article is to list factors in Minecraft’s design that make it successful. It doesn’t set out to also list flaws, it never claims that the game has no flaws and, considering the premise (which is clearly and transparently laid out in the very first two sentences), it doesn’t need to waste one word on Minecraft’s flaws. Criticism is not the article’s purpose.

Where did you get the crazy idea that an article with the title “Why Minecraft Works” that mentions in the first sentence that it’s not a review and that is targeted at hobby game developers must also contain criticisms of the game?

I also want to note that the article doesn’t use very flowery language and mostly just describes features. I don’t really see any praise in that article. If you do please quote (correctly, please), I’m lost otherwise.

Oh, and regarding your funny “design choices” misquote, that phrase is actually only used once in the whole damn article, as “design choice” (singular) in reference to water and lava sources. I just want to note that “design choice” is not at odds with your interpretation. Making water and lava sources behave a certain way is objectively a design choice. (Except if you think that Notch codes by randomly smashing keys.) That language doesn’t tell you anything about intent. If the author had written “and Notch in his infinite wisdom had great foresight in designing water sources a certain way” you would have a point, as it stands you certainly don’t.

Confirmation bias indeed. A nasty one that blinds completely. I really am baffled this time.


Yeah, okay. You're right.




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