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> From a game architecture perspective, there is no difference between connecting to someone else over the internet, and connecting to someone else over a LAN. As far as the networking stack is concerned, the difference is that in the second case, you're most likely using IP addresses that are reserved for non-internet use.

Well, but you're assuming the server software is actually designed to be run on end-user PCs, and not some proprietary server architecture that also hooks into a bunch of other company stuff.

> You could just... NOT require a registration when connecting to the internet. Remember what I said about requiring a serial number? Try thinking of a more iconic, prototypical example of DRM.

So I guess the question here is, what is the purpose of buying DRM Free games?

To me, it's the knowledge that as long as I can find compatible hardware, I will always be able to run a game, no matter what external server somewhere someone decides to take down. This is very powerful, and it's the difference between truly owning an experience, and renting temporary access to one.

As long as an external server is required, all of that goes out the window. Any game that uses that model is inherently a rental. And there's nothing necessarily wrong with that, if the experience couldn't exist any other way. I buy tickets to movie theaters, and Broadway shows, and plenty of other "temporary" forms of entertainment.

If the multiplayer already requires an external server, what does it matter whether or not there's a serial number? To me, it makes absolutely no difference.

> No, they're not, this is just false.

What single player / local multiplayer games on GOG have DRM?



> What single player / local multiplayer games on GOG have DRM?

#1. This question is not asked in good faith; games purposefully include centralized internet multiplayer, while not including local multiplayer, and this is itself a form of DRM.

#2. Northgard applies DRM even to single-player modes. You cannot use them without simultaneously connecting through the Steam^W GOG client.

https://www.gog.com/game/northgard


> Northgard applies DRM even to single-player modes. You cannot use them without simultaneously connecting through the Steam^W GOG client.

I'm not seeing anything about this in reviews or elsewhere on Google? The GOG page itself states:

> Please note: The GOG Galaxy Client is required to access online features for Northgard.

But, offline singleplayer seems to work fine by all accounts. I'm actually a bit tempted to buy the game to verify absolutely.


Note this forum thread, titled "Warning: GOG Galaxy is required to use conquest mode.":

https://www.gog.com/forum/northgard/warning_gog_galaxy_is_re...

So no, offline singleplayer is not working fine by all accounts, it is not intended to work at all, and this was fine with GOG when they reviewed the game. (If you start the game, you will see the message "You need to log in through GOG to access Conquest" displayed in a tooltip over its grayed-out button. It's not something you could actually miss, if you were reviewing the game.)

Did you really think I was just making this up?




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