Abandoning your users and moving to a platform where there's little money to be made is a questionable proposition for producers. And a lot of users will have second thoughts about moving to a platform they perceive to be distinctly inferior just because Apple are being dicks.
Also, as a reminder in case you live in a country where it isn't so: Contracts prevent most of Apple's customers from jumping platforms, and sunk costs in iOS apps tighten the lock-in.
Oh that's gonna change, no doubt. Produces can't ignore iOS, true, they'll suck it up for now, but the mobile market isn't gonna stay this way forever if Apple continues to behave this way.
I say 80% of all apps we do, we do now both for iOS and Android. While Android used to be a second class citizen a year or so ago - often just recieving a 'port' of the iPhone version (ok it runs, we're done) - now there's much more focus on making 'native' Android apps (no more Back-button in the navigation bar etc.). Android revenue is still behind iOS, but it's profitable and worth doing.
Since Android is growing already at a much faster rate than iOS and the whole tablet & smartphone business is only expected to get bigger anyway, you gotta wonder where we'll be in say - 5 years from now? Which will be the next Windows, the OS with 90% market share, that everybody is gonna develop for? Well it could've been iOS, but I don't think that's going to happen anymore.
> you gotta wonder where we'll be in say - 5 years from now?
Is it possible that the market won't coalesce and will instead stay fragmented? I wonder about the likelihood of that happening. It seems unlikely that either Android or iOS will capture 90% market share any time soon, plus, there is Blackberry to contend with (perhaps the Playbook will revive their fortunes somewhat) and you can never completely count out Microsoft either, as we've seen with the recent Nokia situation.
I think there are perhaps a couple of ways this could go. First, regardless of who executes best on technology, there may be a company who executes best on earning money for developers, and this economic factor could really boost the platform - if developers start coalescing around a platform, consumers may (will?) follow. (I think iOS has the edge here.)
Second, if the market remains fragmented it is going to be untenable for many companies, particularly small ones who develop software for clients, to support all of the platforms. They'll either have to specialize in one, perhaps two, of the platforms and avoid or subcontract work for the other platforms, or they'll need to start relying more heavily on HTML5 and workarounds like Phonegap. From that perspective, it may be in the best interest of web developers to see the platform fragmentation continue and perhaps get even worse.
See... I kind of agree with you but I had a different take on things... It seems to me the time is right for people to get better at making web applications that provide really rich functionality. I know right their don't seem to be web applications that are as good as native clients but if people really work towards that direction they can avoid the walled garden all together... Of course then they have to convince users to go to the webpage and 'install' it as an icon in the dashboard..
Many people have already made the comparison between the mobile wars of the 10's and the PC wars of the 80's, where Google is now playing the role of Microsoft and Apple is now playing the role of, er, Apple.
But what I find ironic is Microsoft's role in this new platform war. Microsoft and Windows Phone 7 has now taken on the role of what was the stodgy old monopoly that only cared to make products for enterprises: IBM and OS/2.
> Abandoning your users and moving to a platform where there's no money to be made is a questionable proposition for producers. And a lot of users will have second thoughts about moving to a platform they perceive to be distinctly inferior just because Apple are being dicks.
It sounds like being on iOS as opposed to Android is worth money to you. That's what Apple thinks too.
Yes, fighting a monopoly is often a losing proposition. This is already well-known. Ask Netscape. Does the fact that Apple's appeal comes from its monopoly position somehow make its actions less of a shakedown?
I recall reading that Android was shipped on more phones in Q4 than iOS. If true, how can you consider Apple a monopoly if they aren't even the most popular mobile OS out there?
Android was shipped on three times as many phones as iOS in Q4 (in the US).
You might be confusing it with the fact that installed base of Android is now equal to iOS on smartphones. (It's not yet caught up with iOS across phones, pods and pads)
Correct me if you disagree, but it sounds like there is a pretty healthy non-monopolistic ecosystem in the mobile market, doesn't it? It confuses me how people can equate Apple with a monopoly, when they clearly are not controlling the entire market (unless you reduce the market to "Apple App Store", which really doesn't make sense).
Well, I'm probably not a typical case, because I'm European and have an economics degree so I see the core problem with IT today as being the constant chasing after network effects and monopolies. How many times do we need to see ignorant people lured into these roach motels before we as an industry or a society do something about it?
On the other hand, I think Android has already earned its place as the next Windows, which I'm glad of, because it's open source which avoids the possibility of it being abused too much.
But monopolies are about power rather than simple numbers. One good test would be if Apple can single-handedly dictate a price rise across the industry, which is one possible outcome of this latest announcement. Though, I actually think the interlocking demands are specifically intended to remove certain competitors from iOS without explicitly naming and kicking them out, much like they blocked Flash apps via over-broad limitations on programming language choice.
I definitely see where you're coming from -- excellent point, mentioning that monopolies are about power, not numbers.
However, your comment, "How many times do we need to see ignorant people lured into these roach motels before we as an industry or a society do something about it?" stuck out. From my perspective, the fallacy there is that we as a society exist as something more than a collection of individuals. I read a very interesting article today about how Darwin might actually be a better economic father, as opposed to Adam Smith. The reasoning was that Darwin's theory explains self-interest outside of the context of society; that individuals act in their best interests which may or may not benefit society.
Perhaps our differences are down to our backgrounds. Europe, as a whole, tends to look at the societal unit, whereas Americans tend to look at the individual level, where societal consequences are emergent behavior.
Yes, fighting a monopoly is often a losing proposition. This is already well-known Ask Netscape. Does its resemblance to Microsoft in the '90s make Apple's actions more justifiable somehow?
You know who Apple doesn't resemble? Sun. Sun let everyone besides themselves get rich off of Java, and look where they are today.
And, monopoly, what? Having the best product doesn't make you a monopoly.
Regarding your first paragraph: Are you seriously suggesting that the iPhone, iPod and iPad are anything but ridiculously profitable without Apple taking a 30% cut from Pandora? Apple's reports to its shareholders seem to indicate otherwise. (And if you're not claiming that, bringing up Sun is a red herring.)
Regarding your second paragraph: I agree with you. The Mac is the best personal computing platform, yet it is not a monopoly. But having a monopoly in the mobile app market does give Apple a monopoly.
>But having a monopoly in the mobile app market does give Apple a monopoly.
They don't. Doesn't Android actually have more apps in their app store? It really is what the parent said: the Apple market place is just better, it's not any kind of monopoly.
|Yes, fighting a monopoly is often a losing proposition
Do you even know what a monopoly is? Because based off your comment I don't think you do.
"In economics, a monopoly (from Greek monos / μονος (alone or single) + polein / πωλειν (to sell)) exists when a specific individual or an enterprise has sufficient control over a particular product or service to determine significantly the terms on which other individuals shall have access to it.": http://en.wikipedia.org/wiki/Monopoly
So tell me what product does Apple have a monopoly on? Laptops? No. Cell phones? No. Mp3 players? No. App store? No: https://market.android.com/
There are alternatives to Apple, you just don't like them.
Man, I can't read this thread. There is so much hyperbole. I should have recognized the type of people this headline and article would bring out.
edit: I don't understand your claim. Your wording wasn't problematic. As I read it before and read it now, you're implying that moving to Android results in "little money to be made". That's the part that I don't really understand I guess.
My understanding from every report I have ever read is that there just isn't a lot of money in Android apps. Not a lot of developers share, but those who do tend to report underwhelming results compared to what I see from iOS shops (and those who develop for both platforms have said exactly that in no uncertain terms). For example, Kreci posts his profits every month, and the monthly average is something like $1300 from 10 apps, several of which are pretty popular. All the news stories I see about the Android Market seem to agree with this. If you have better information, I would honestly be fascinated to hear.
(I don't mean to impugn Kreci's success. He's well within the range he wants to be in for where he lives and I'm nothing but happy for him — but for where I live, that's rent on a cheap apartment.)
I've put 50 apps into the Android market recently that are direct ports of iOS equivalents. Across the board they make about 40% of the iOS ones. So, it's not as good, but it's a complete myth that there's no money there. And it's still growing tremendously.
I think the perception of Android has been deeply colored by the early experience of developers when Android really was a niche geek market. However after 800% growth last year it just isn't that market any more - it's a market mainly full of real consumers who outnumber the geeks now. When a platform is growing as fast as Android pretty much any benchmark you read from even months ago is going to be misleading.
We have an app in the Android Market and the same type of app in the App Store. The Android app makes about $7500/month and the iOS app makes about $3000/month.
We're about to release another paid app in March on both platforms that will be give us more data about the performance of apps in each marketplace. Maybe I should write a blog post about it...
The Apple App store still makes by far the most money - $1.8 billion in revenues last year compared to $102 million for Android Market. Same for per app - an average of $5400 per year for the App store vs $850 for Android Market.
I originally qualified that a lot more, but it read awkwardly, so I shortened it and assumed people would know what I meant. I'm sorry if it bothers you that much. Is the new wording better?
Also, as a reminder in case you live in a country where it isn't so: Contracts prevent most of Apple's customers from jumping platforms, and sunk costs in iOS apps tighten the lock-in.