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They may not matter as much for this particular scenario. Most of the conclusions I would draw wouldn't extend past independent projects with a small close knit team, or an individual project.

Right now, I'm working on a piece of personal productivity software and trying ideas and patterns that I couldn't get away with in building software with others and to the requirements of other people. I can get away with things that are traditionally anti-patterns because I'm the only one it has to pattern to.

I have to imagine indie game dev is a similar sort of getaway.



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