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It's helpful/inspiring to see you don't have to be the greatest programmer to create successful video games.

Just skimming the code a bit reminded me I probably spend way too much time on elegant interfaces, clean implementations, and good naming, in my own games.



Well, I think most games err to the "quick and dirty" side of things. Tracking down intermittent issues in code like this must be horrible, if not impossible. Leading to delayed projects, buggy releases and developer burn out.




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