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It's actually neither bandwidth nor latency (alone). Its variability - the reason you can play a 4k video on YouTube smoothly is because of buffering, which smooths out dips in mbps. Stadia can't buffer for obvious reasons, meaning every frame has to be delivered with minimal latency.


I don't know what Stadia does, but it could

* downsample when connection is poor * extrapolate future frames from past frames, either locally or by sending bonus frames from server.


What about latency to inputting some command on your controller? Like "move to here".




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