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Game developers would have more to gain from a streaming-only model:

1. It's expensive to develop for multiple platforms. If you can get people to buy into streaming, you theoretically have only one hardware target.

2. Streaming is more effective at enforcing DRM for games. You can make a recording of a movie you're playing on Netflix, but games would require remote execution which can't be copied.



>but games would require remote execution which can't be copied.

Next HN headline: Machine Learning algorithm reverse engineers a Stadia game.


I think there has been some reverse engineering of simple game engines through ML already actually.




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