That's an interesting look at history. The original iPhone was a synthesis of existing phones. People who wanted a touchscreen had a SE p900, people who wanted a decent camera got an N95, people who wanted a decent web browser installed Opera - and so on.
The iPhone succeeded (eventually) because it looked at what a diverse group of people wanted and (eventually) put the best features in one package.
Regarding Stadia - there are a huge number of gamers who buy fewer than 2 games per year. An expensive console is a turn-off for them. There are a huge number of gamers who want to play every single game - subscriptions are their saviour. Stadia could - eventually - bring together what a diverse group of gamers want.
The iPhone succeeded (eventually) because it looked at what a diverse group of people wanted and (eventually) put the best features in one package.
Regarding Stadia - there are a huge number of gamers who buy fewer than 2 games per year. An expensive console is a turn-off for them. There are a huge number of gamers who want to play every single game - subscriptions are their saviour. Stadia could - eventually - bring together what a diverse group of gamers want.