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Kind of, Mono never was up to speed with what .NET Runtime is capable of, plus before Xamarin got acquired by Microsoft, Unity didn't want to renew their licenses so C# on Unity was stuck into .NET 3.5 world.

They also started their own native code compiler for C#, called IL2CPP, because it compiles MSIL via C++ compiler.

Recently they migrated to .NET 4.6, although the latest version is .NET 4.7.2, due to some Roslyn integration issues.

Additionally they started another project to compile a C# subset (HPC#), with a new compiler named Burst, as a means to start porting some of their C++ modules into C#.



Here's a GDC 2018 talk by a Unity compiler engineer about their new Boost C# compiler:

https://youtu.be/NF6kcNS6U80


Thanks for the details, that’s more complex than I thought it was.




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