> In the western world the answer to that question is often some addictive activity such as playing video games, watching videos on youtube or something similar.
I was a relatively free-range child. I had a bike, I had a pocket full of quarters to call home if I needed to, and if I wanted to I could stay home and play video games (we had an NES, followed by a SNES, but not that many games).
What did I do? I rode my bike to the library and took out books from the programming section. The first ones were video-game inspired. You could get the source code of a game in a book and type it into the Vic-20. I was obsessive with it. Once I'd gone through all of the game-books they had, I started making my own. And then we got a used XT and it. was. on. Quickly went from QBasic to a C compiler (PowerC, if I recall). Around '97 or so we got a Pentium 1 and I heard about this thing called "gcc" which was apparently a better C compiler, so I ended up installing Linux.
And here we are, 20 years later and I've turned all of that into a great career. At the time, my parents were pretty dismayed that I wasn't into baseball, or soccer, or basketball, or whatever... But they did a great job at keeping things balanced. Don't want to play sports? That's ok, but we've got to go take the dog for a walk.
I fully accept that a lot of the computer-related activities are significantly more addictive now (and passive) than they were back then. If I wanted a new game, I had to ride my bike to the library! But... I'm always leery of people who suggest heavily restricting screen time just because it's screen time. If that's the direction someone's going, they might just need a little nudge to make it a more productive learning experience.
There's a big difference in active and passive screen time. I got into computers in the early 90s and back then there was always a certain hands on aspect to it. From installing RAM to clearing drive space or making custom boot disks... Games actually thought me a lot!
Now... Not so much. Much of the hardware is locked, nevermind the software. So kids get to thinking they can't make anything, that it's a primarily passive experience.
To me, that's the big problem, to become passionate about passiveness.
For the record my 5 year old runs KDE on a fanless laptop. It's been great for him to learn letters at school
I agree except for the idea that hardware and software being locked somehow prevents creative activities.
If you want to do programming, you can do a huge amount just using browser APIs (and that is kind of nice because it is very easy to share what you do by sending people a link). You can do graphics (canvas, svg, webgl), audio, and so many other things.
But to use a computer creatively you don't have to be a programmer. You can use paint programs, 3d modeling programs, music programs such as DAWs, word processors/text editors for writing, and a huge number of other kinds of software that allow non-passive, creative activities.
The problem, as I see it, is that so many passive things are available too, and many are very attractive to kids.
Three problem with locked-down software and hardware is that it is the environment. An immutable environment leaves no room for creativity.
Sure, you can go find an open environment, but when I was growing up, I was already there; and that made all the difference. I didn't need a mentor to introduce me. I was free to stumble into the world of software via my own interests.
That's just not true. Plenty of creativity is available in immutable environments. Working around limitations is a key factor of creativity in my opinion.
The limitations are arbitrary and nearly impossible to get around. Computers, especially smart phones, tablets, etc. are being treated less as property of the buyer and more as property of the seller/manufacturer.
For example: When it is very difficult to unlock a bootloader, then most people do not find it interesting to try other operating systems. Very few are more creative, and the rest are just prevented from exploring/learning/creating just because they have the wrong device.
The kinds of creativity that are allowed are far more relevant to the question of kids and attention and the effect of electronic devices. My four year old has a chromebook, which she uses for a lot of things (of which watching inane videos on YouTube would be her default if I didn't intervene regularly to point her to better stuff).
She'll probably be coding by the time she is 8, but she mostly does graphics and music now (for instance, she uses piano-karaoke software I developed that runs in Chrome on most any device). The "unlocking the bootloader" issue hasn't cropped up yet, but maybe I would be more frustrated if we had an iOS instead of chromeOS, Android and MacOS devices.
Maybe it was different back then. Most games were simpler and many of us did not have endless collection of games. It was much easier to get bored playing with computer. Now the app stores are filled with free, addictive stuff. And that’s just games.
I was a relatively free-range child. I had a bike, I had a pocket full of quarters to call home if I needed to, and if I wanted to I could stay home and play video games (we had an NES, followed by a SNES, but not that many games).
What did I do? I rode my bike to the library and took out books from the programming section. The first ones were video-game inspired. You could get the source code of a game in a book and type it into the Vic-20. I was obsessive with it. Once I'd gone through all of the game-books they had, I started making my own. And then we got a used XT and it. was. on. Quickly went from QBasic to a C compiler (PowerC, if I recall). Around '97 or so we got a Pentium 1 and I heard about this thing called "gcc" which was apparently a better C compiler, so I ended up installing Linux.
And here we are, 20 years later and I've turned all of that into a great career. At the time, my parents were pretty dismayed that I wasn't into baseball, or soccer, or basketball, or whatever... But they did a great job at keeping things balanced. Don't want to play sports? That's ok, but we've got to go take the dog for a walk.
I fully accept that a lot of the computer-related activities are significantly more addictive now (and passive) than they were back then. If I wanted a new game, I had to ride my bike to the library! But... I'm always leery of people who suggest heavily restricting screen time just because it's screen time. If that's the direction someone's going, they might just need a little nudge to make it a more productive learning experience.