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Do you have any examples of games like this? I know there are singleplayer games that require you to be online even when playing solo(i.e. Diablo 3), but when you're solo, you can still pause the game. Curious to know what developers don't allow such actions.


Another example is Assassins Creed Origins. It gives you (optional) tasks that are only available for some time, e.g. 1-40 (real) hours.

That's too much stress for me, I don't want games to interfere with my real life.


Elite Dangerous and Rust are two particular examples I had in mind when writing this.


both are actual multiplayer games, so it doesn't match parent's description


Elite can be played solo, in which case it (obviously) isn't multiplayer.


Only ones I can think of is Dark Souls and Resident Evil 6, as other players can invade your single-player game to try to kill you.


In Dark Souls, you can just quit the game and resume exactly where you were in a matter of seconds.


How is it a single-player game then? I think I'm out of touch with newer games...


They're single-player in that you play on your own, but you play on your own with a lot of other people playing on their own. So you could be on a server doing your own thing, and if you see another character whilst playing, that could be a human person doing their own thing, or it could be a NPC doing their own thing (but with the option of interacting with other human players - chat/trade/fighting etc)

It is essentially a single-player experience but on a shared playing area.

If that makes sense!

Its kinda cool, but this forced you-can-only-quit-when-we-say-so thing is not cool. Why you cant just safely despawn when you pause or exit I don't know. I guess it is there for "realism"


Let's say your in a game with PVP, are you saying you should just be able to "safely despawn" to avoid a fight that you think you're going to lose?

Just because you personally have a problem with the way some games work doesn't mean every single game designer needs to shape their programs to your preference. If you don't like it, play a different game.


> If you don't like it, play a different game.

It's not that I hate it or the developers for implementing the mechanic. It's that it's not always conducive to a person in a relationship or with children. You can always dismiss the person as the problem by telling them to play something else, but clearly those people don't want to play something else.

We understand why (in some cases) you can't just quit at any time. Like you said, that means someone can avoid a PvP fight or a lopsided ranked match by disconnecting without repercussion. It sucks sometimes when you can't help but disconnect at the drop of a hat, and I don't necessarily think that those types of mechanics are the fault of the developers.

For example, I was playing a ranked match when my partner fell ill. They were making it fine for a while, but I was asking if we should go to urgent care. They flip-flopped multiple times on going over the course of 10 minutes. Then I plainly asked, "Do you definitely think that you need to go? I don't mind disconnecting to take care of you, but if I do and you decline, I'll get penalized for no reason." It makes sense that I would incur a penalty for dropping the match, but it still sucks.

The point is that if the developing company can find a way for quick disconnect that doesn't interrupt the spirit of gameplay, it would be a boon for a lot of players. I know that competitive/ranked modes are pretty much off limits for me during most of my play time, but that doesn't mean that I don't want to play against people who are trying their best.


Elite Dangerous doesn't have that excuse. You can play in a "NPCs only" mode but still cannot pause/quit at will.


Imagine it's kind of a shared singleplayer experience. You play a game by yourself against computer controlled enemies, but you might see notes left from other players, and the ghosts of their last moments. Later you can use special items to hop into a game (co-op) or invade a random player's game (pvp).


Watch_Dogs as well




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