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It is, because it disables checks in the whole code base. With Corroded, you still have to manually corrode it in selected places.

> Multiple threads read and write simultaneously with no synchronization. I call it 'vibes threading'.

So, C++.

I like the term "vibe threading" to describe the the default state of affairs in some (most?) languages. We can extend it to "vibe contracts" as well.


Happens regularly. And if you don't have a visa for the new destination, well, too bad.

E.g. on December 20 a WizzAir flight 4768 was diverted to Thessaloniki (Greece) instead of its destination Skopje (North Macedonia): https://www.flightaware.com/live/flight/WZZ4768/history/2025... . Those with Schengen visas (or appropriate passports) got a bus to Skopje. The rest allegedly waited for three hours and then got returned to Cyprus (EU, but not Schengen), but to a different airport (Paphos instead of Larnaca). So if someone had a car left on Larnaca's parking, too bad.


Of course it does. I forgot ya is can’t tell sarcasm when it splashes them in the face.

But when a train had to divert and delays someone by an hour or two it’s somehow kidnapping.


> They use scamming approaches more misleading than airline's and in cases straight up lie.

Would you mind sharing some examples? My only complaints with DB are cancellations and delays. Well, the ticketing might be a bit confusing the first time you realize "ticket" and "seat reservation" are two completely independent entities. Similarly, rules for which train you're allowed to take might be a bit confusing. But I wouldn't call it scamming.


Local trains in Moscow and Saint Petersburg ("elektrichka" with all local stops) may get delayed by a few minutes sometimes, true. But e.g. several trains being delayed by ten minutes because of an ice rain is newsworthy. At least that was the case on several directions I knew about.


Correct, but GOG provides games without _any_ DRM, both in the installer and in the game itself.


> I can’t recall a time I’ve encountered an issue that was the fault of Valve versus a developer or publisher.

Does it really matter if it's developer/publisher removing the game from Steam, not Valve? The end result is the same: one can't play.


AFAIK, even if the developer removes a game from Steam, if you bought it (or rather, a license for it), it remains in your account.

E.g. I have Lord of the Rings: War in the North that is no longer available anywhere, yet I can still download install and play it on my devices through Steam (even on Linux, which it was not intended for)

That of course doesn't help if the game does not have an offline component, e.g. I also still have League of Legends in my Steam account, but that is unusable because the Riot servers don't allow updating/connecting from it.


Huh, great to know, thank you. For some reason, I thought the game gets de-listed completely and no downloads are possible anymore.


One does not have a debit/credit card at all (e.g. they're young, or don't have enough documents, or are an immigrant from a sanctioned country).

Alternatively, the card is rejected because "fraud prevention", see e.g. https://news.ycombinator.com/item?id=46424584

Or the game is not available in my "account's region", which is chosen arbitrarily based on God knows what.


Might be an estimation of logs storage/bandwidth.


That's generous, but doesn't seem consistent with how Microsoft does business. Also, if that's the case why does self-hosted cost the same as the lowest hosted tier?


See https://news.ycombinator.com/item?id=5138866 - a person gave permission for IBM to "use JSLint for evil".


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