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RISC OS has the concept of "OS units" which don't map directly onto pixels 1:1, and it was possible to fiddle with the ratio on the RiscPC from 1994 onwards, giving reasonably-scaled windows and icons in high-resolution modes such as 1080p.

It's hinted at in this tutorial, but you'd have to go through the Programmer's Reference Manual for the full details: https://www.stevefryatt.org.uk/risc-os/wimp-prog/window-theo...

RISC OS 3.5 (1994) was still 2MB in size, supplied on ROM.


That's only RISC OS 2 though. RISC OS 3 was 2MB, and even 3.7 didn't have everything in ROM as Acorn had introduced the !Boot directory for softloading a large amount of 'stuff' at boot time.

Is there a copy of this dataset available for download, or held at the Internet Archive?


An influential architect whose ideas form the basis of 'design patterns' in software development.



Some inside stories here, from the writer: https://allowe.com/games/larry.html


What's the patent encumberment status of this algorithm?


"free-loading"



In the north of England it is still commonly 'tyoob'.


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