Good prototype.
To achieve your goal of best products in categories and subcategories, you will need a few things:
* Universal equations that can be applied to all products or major categories of products for what is 'best' durable for long term use, including adjustments for value/price. Have to evaluate for self-repair vs pro repair. Availability and price of spare parts. Account for geographic location.
* To help sell the 'best' recommendation for subcategories of 'best', you could show other products that were close but are not the best. But to help users see 'best' in specific categories (ex. not best durable fridge, but best quietest fridge) you will need many custom filters. Some ideas to copy are the extensive filters on Digikey for say, an alum. electrolytic capacitor: https://www.digikey.com/en/products/filter/aluminum-electrol... or on McMasterCarr for a screw: https://www.mcmaster.com/screws
* A good test of 'best' durable in my mind, is answering the question: Would this product be the one chosen to go with the Mars colony ships? Is it fairly cheap, durable in all environments, easy to repair, easy to make spare parts, lasts a long time, low maintenance, etc?
One other thing I haven't seen anyone tackle is to evaluate 'best' durable via first principles equations and engineering.
Ex of a fridge:
* Define the physics of how the product performs over its life: physics of door opening and effort to lift the door, compressor energy to turn on, vibration life cycles and wear, power converter wear, etc.
* Define theoretical best performance for the product for each use case in fundamental physics.
* Get performance data for real test units.
* OR if testing real units is too expensive and time consuming. Put modeled fake units in a physics simulation engine (like https://docs.unity3d.com/Manual/PhysicsSection.html) and stochastically seed millions of virtual units with minor differences and virtually test to failure.
This would result in a much stronger measure of 'best' durable, that then, the crowd-sourced reviews would, hopefully, reiterate.
The solution is to build dense housing (min. 20 story towers) with mixed commercial in the lower levels on cheap land (<1/100th the cost of city land) within 50 miles of cities and then run Boring Company tunnels to your new town at a cost of $1mil/mile. Commute time of 10-25mins. Total cost is roughly $1.8bil for a town of 30,000. Each of the condos goes for $150k. That's 12% of the price of a condo in San Francisco. Also could build down underground 10-15 stories. Unsolved problem is low-cost infrastructure (water, sewage, power). Whatever couldn't be built on site could be piped in through through additional tunnels.
This would completely change housing prices in cities. If SF has around 700k residents and say another 700k people who want to live here or commute in each week, it would take 23 of these towns to accommodate demand: $46bil investment that would probably payout 25% within 5 years of construction start with all units sold, commercial leasing, naming rights, etc. (Large assumption is people would want to live in these towns). San Francisco housing prices would probably drop at least 25% in 5 years.
Just like Matatu's of Kenya (http://infinitedictionary.com/blog/wp-content/uploads/2016/0...) each town would be known for its thing: TownA is known for its Opera House, TownB is known for its Basketball Team, TownC is known for its amazing Foodie Scene, etc.
A successful 'Town' model could even be franchised like Burger King, repeated all over the USA or World within 50 miles of existing major cities. If you were the owner of a successful franchise, and optimized your margins (solving the electricity problem with solar panels or a cheap nuclear micro reactor), you could have 200% returns on each $1.5bil project. Even a couple of towns completing each year could be worth billions. And they would probably be less complicated to build than the average Tesla Terafactory, once the first few had been built.
The summary: the hard part of tunnels and people was what to do with exhaust gases. That's solved with electric cars. The tunnels will probably pay for themselves or at least break even.
In 5-10 years, its likely that most major freeway projects will have a very difficult time getting funding as tunnels will be cheaper to build and much much much cheaper to maintain than roadways. And existing investments in tollroads or bonds for roads will be selling for pennies on the dollar.
The cost per mile may even get as low as $100k/mile. At that price point, individuals could be drilling their own private tunnels.
As a comparison against tunnel prices now, when Google Fiber tried to lay fiber optic cable in San Francisco a few years ago using shallow trenches and not full tunnels, the full cost was estimated to be in the $100's of millions for the backbone and low billions including all house hookups. https://sfbos.org/sites/default/files/FileCenter/Documents/5...
And San Francisco is a tiny city: 7 miles by 7 miles. Once the Boring Company gets prices down to $1mil/mile, you could make the same Fiber backbone with 3 tunnels N-S and 3 tunnels E-W for 6x7 = $42million - a little more than 1/10th the quoted cost.
More comparisons: the Alaska Way Viaduct project (SR 99) in Washington State cost >$3billion and was only 2 miles long and took 12 years. The cost was $1bil/mile - so Boring Company will be 1000 times cheaper. https://www.wsdot.wa.gov/projects/viaduct/budget
Overall point: There is a potential solution to the housing crisis for almost every city. It is too early to tell if it will work. But it looks promising.
Steps:
1) Build electric cars (exhaust gases in tunnels kill people). (Completed 2020 - Tesla)
2) Build tunnels that are 1/10th to 1/1000th cheaper than current technology. (In Progress - Boring Company)
3) Build tunnels that connect cities and the infrastructure to make city to city commutes through a tunnel but walking on foot using tunnel bus-like vehicles, easy, cheap and safe. (In Progress - Boring Company)
4) Build a test town of 1k-10k condos and connect to a major city with Boring Company tunnels. Initial cost of a test would be $500mil to $5bil. (Not started - ?)
5) Reduce the cost of building towns through 10X or better infrastructure improvements and develop a franchisable business model around towns.
6) Franchise the towns.
Result: Housing supply goes way up near where people want it right now. NIMBYs can't stop it. Investors may lose their shirts or make massive profits.
Advantages over other solutions: This only works if the business model works out. It leaves the politics of land-use within cities almost completely out of the picture.
Disadvantages: Its never been done before. It will cost a LOT of money to test it. The investors must be in it for the longish haul: 5-10 years at least.
I understand how reducing tunnel diameter by half reduces cost by a factor of 4. I can even imagine that using electric motors, batteries and few other optimizations might give an energy efficiency of 2-3x compared to current TBMs. However i find it difficult to believe that tunneling costs will reach 1 million $/mile. The different types of strata, energy costs, use of advanced tech like lasers/supercapacitors in parts might help.
From 10:22mins in the video:
* Increase speed: automated segment erection and logistics; simultaneous mining and installation of reinforcement segments; 3X increase in power for TBM; continuous dirt removal; modified cutter design. Probably leads to 10X faster.
* 13:12mins: Decrease costs: onsite integration, reduced diameter of tunnels, electric locomotive, sell bricks.
15% of costs is dirt removal. Selling bricks for $0.10ea pays for dirt removal. 15% savings right there. (Price comparison: bricks cost $0.25 retail at Home Depot)
So the test tunnel cost $10mil/mi but can only put through 1/4 the area. So to balance against existing tunnels at $1bil/mi lets round up to say equivalent throughput for mass is $50mi/mile - assumes people throughput happens at the same speed of current mass transit - 45mph. Hyperloop tunnels will go much faster than that. But even non-hyperloop electric cars can go 90mph with self-driving - so double speed = double mass transfer and half mass_transfer cost per mile per time unit.
So kinda apples to kinda apples comparison of the very first tunnel Boring Co made is $50mil/mi versus $1bil/mil in LA for same mass throughput at same speed. They are already 1/20th the cost. Even if I am way off, by a factor of 10, the Boring Co is already HALF the cost of existing tunnels with their very first attempt in Dec 2018. The next update will put them even further along.
Agreed. The cost for underwater tunnels will be much higher - especially initially. Let's say they are 100X higher cost at $100mil/mile - that is still 1/30th the cost of a current tunnel in San Francisco at $3bil/mile. But the Boring Company is already designing for air tight tunnels: 'vacuum-sealed'.
"TBC’s current tunnels are designed and built in preparation for their eventual transition to Hyperloop."
"Hyperloop is an ultra-high-speed underground public transportation system in which passengers are transported at 600+ mph within a vacuum-sealed tunnel. Whereas Loop is used for shorter intra-city routes, Hyperloop will be used for longer inter-city routes."
I think you probably need to read Atrios (at least) on Boring Company (along with most of Elon's other stuff)
eschatonblog.com ... he probably has tags.
Suffice it to say that to say that Boring Company is getting closer to any of their stated goals is like saying that a monkey climbing a tree is closer to interstellar travel.
Did a site search "boring site:eschatonblog.com" and read through top 30 or so hits. Didn't see any arguments that Boring Company is fundamentally wrong and can't succeed through the limitations of physics.
Valid criticisms:
* Boring Co is moving pretty slowly.
* There are specific problems that have not been solved yet related to station design, the mini bus people mover vehicle (12 people) has not been made yet, self-driving cars aren't real yet, the actual Boring machines are only on version 3, the automated tunnel wall mfg and assembly machinery has not yet been built.
I agree that there are many assumptions (which could be incorrect) that need to be solved for the city to city test to succeed:
* Cheaper Station design for passenger and cargo load / offload.
* 12 person walk on / off bus mover vehicle design, manufacture.
* Self driving.
* Faster elevators and probably bulk elevators to move vehicles between levels of tunnels.
* Faster Boring machines
* Tunnel wall assembly machines from dug out dirt.
* Automated tunnel wall assembly.
The first solutions to these problems will probably be pretty crappy. But they will improve rapidly.
Godot (1X speed) was a straight up purchase of existing tech. Linestorm (2X speed) was partially upgraded from existing machinery from other companies by Boring Co. Prufrock (2->10X speed?) is the latest and version 3.
My guess is they need to get up to version 10 or more for a chance to beat Gary the snail. They still have a long way to go before they have their own machines 100% built by Boring Company that are much cheaper and faster.
Also, it doesn't look like there is much progress yet on the brick making machines. Or the automated tunnel assembly from bricks made from local dirt. The ideal system has definitely not been assembled yet: Boring machine -> dirt into wall sections -> wall sections assembled into tunnel wall.
So yes, there is a long way to go yet. But these are solvable problems that the team is working on.
After that, it may be time to work out the details of building an ultra dense city on super cheap land and try to reduce the costs of construction and maintenance of city infrastructure: water treatment etc.
The selling point of a $200k condo with access to pools, gyms, etc with all the basic stores like dry cleaners, grocery store, restaurants a short walk away in your town/city AND a 10-25min tunnel ride to the big city may be hugely attractive for many people. Plus if you want to go ATVing or cherry picking or horseback riding or camping, you can take a 10min trip from your town right into the countryside because you will be there already, in the countryside.
If an average restaurant worker or entry level school teacher works in San Francisco right now, they may earn say $60k-$90k and pay 33% taxes - max $30k. Factor in rent at $30k (1bedroom is $2500/mn), and basic living expenses of $15k and that person is saving max $15k/year. The average condo in San Francisco is $1.2mil. So it would take around 8 years to save for 10% down payment or 16 years to save for a 20% down payment.
Contrast that with a condo for $200k a 20min commute away. You would have a 20% down payment in 3 years.
It takes longer than 20mins to drive across the city without traffic right now. During busy times it can 60 minutes to drive from the Golden Gate bridge to SOMA. You can literally walk faster than cars in San Francisco.
The selling point: If you want to live in a big city for its job and cultural opportunities but can't afford it, then this option is 10X cheaper.
That makes this option very attractive. Especially if you choose a town franchise that fits who you are. You could join the Tech Town if you are into technology. Or Scientist town if you want to do University research. Or the Middle Ages town if you want to ride a horse and a visit a Blacksmith.
And if you change your mind on who you are in a few year, and one of the other 20 towns near a big city look attractive, you could move there. Say you want to party in Mini-Vegas town for your early 20s but then move to University town in your early 30s to get educated. That could be possible.
If you want to use it for machine learning or VR/AR then it should ideally have a separate GPU board.
Also nice to have: upgradable RAM, upgradable solid state drive bay.
Great product! But I almost quit your signup process. Forcing me to answer survey questions about my field and give my company name before I can see what your software can do makes me not want to sign up.
What does this do to the company's financial future? If there are thousands more of these lawsuits coming and the legal precedent has been set, and this one verdict took 40% of Bayer's cash position away, how can they survive the next 12 months? Are they bankrupt already if even 10% of these lawsuits go through with the same verdict? https://seekingalpha.com/symbol/BAYRY/balance-sheet#figure_t... Even if the verdict is slashed to 1/10th $100mil and they win 90% of their lawsuits, they will still lose 1,000. That's 1k X $100mil = $100bil in losses. Even cutting this by 50% they are still out of business.
The punitive damage awards will be reduced to no more than about 10X the compensatory damage awards, so the math shouldn't be done using the actual verdict size.
I've used a Google Glass, Oculus Rift, Cardboard VR systems and seen a demo of Oculus Rift. Is the Lenovo ThinkReality a real competitor? The market hasn't picked up VR for gaming and AR has flopped so far. How about high end systems for engineering and design. There could be a case where engineering speed and collaboration could increase from using a few of these systems at any company doing hardware design.
I've used the original Hololens and one of the things that stuck with me was how well-polished it was from an OS standpoint. Microsoft has worked hard on Windows Holographic and it shows.
If this device can run Windows Holographic I think this could be really great. Lenovo already works with Microsoft to run it on some of their budget AR headsets but it is unclear to me whether Microsoft will grant them permission to use it on something that's a more direct Hololens competitor. I get the impression that running their own android-based holographic OS will not be the best though.
I was also impressed by the original Hololens. The hardware, however, needs some improvements. The headset was a bit heavy for long term use and the resolution of the AR image was not as good as I had expected. The software and SDK were solid; what stood out to me was the realtime spatial construction of the environment.
You're mixing AR and VR into the same bucket when the use cases are fairly different. ThinkReality is a competitor to HoloLens and Magic Leap, both of which (and this, too) are still in the dev kit / proof of concept phase. VR systems work just fine and are technically mass market ready, they just cost too much and the market for people who want to strap a heavy thing onto their face for long periods of time is smaller than a lot people expected.
Headset VR like this is indeed being evaluated mostly for non-consumer applications right now, including manual labor guidance (think mechanics and surgeons), team collaboration, and 3D design, but the price and capabilities are at least a generation away from being appealing to most companies.
I don't think AR has flopped so far, but when it's used well it's not perceived as AR.
For example, my car has a rear camera, which overlays where you are going depending on the position of the steering wheel. This is reality augmented, but since it feels so natural, nobody thinks about this as AR.
I disagree that the steering guide lines on a reverse camera are AR. A key aspect of AR is that it is environment-aware. An image overlaid on a video is not actually aware of “reality” at all.
Yeah the steering guides are not really AR but the rectangles that pop up on the thing you’re about to hit and turn colors based on how close your definitely are AR.
You’re interacting: you have your controller, the steering wheel, and you are manipulating an object, the car, and the computer inside your car is using sensors to determine how you are performing inside your environment, and providing you with virtual information combined with real world information so you are better equipped to do your job, than without the additional information augmented to you reality.
I'd put it closer to the HTC TyTn or first Google phone levels. It's still an enthusiasts thing, and there's no barrier for entry other than knowing what you want.
Once it becomes something that people want without knowing why, then it'll be iPhone level.
I think Oculus Quest could be the iPhone of VR. Keep in mind that the iPhone gen 1 didn’t sell well at all compared to just about any other iPhone generation.
It’s not about selling well. It’s revolutionizing the field. I don’t think the quest would be considered that.
It’s great and will bring more people to the market but it is still to be seen if that price point for something only a single person can enjoy at a time will be a game changer.
The iPhone brought mobile internet browsing into mainstream consciousness; we were already addicted to the Internet before it arrived, so it's no wonder that iPhones and smartphones took off.
The Oculus on the other hand has to provide not just good ergonomics, but also content that showcases the hardware well.
I had a Galaxy S7 and GearVR headset in 2016. Some of the games were cool like a TRON-style Pong game, but most of the content was awful, stuff like "explore a famous museum", which was all badly optimized, pixelated 3D video.
Even if Oculus launched with a VR version of a product that's known to be highly sticky engagement wise (e.g Fortnite), I don't know if people would go for it. Fortnite is already on every device anyway, are people really so into it that they want to be fully immersed visually when playing?
It already has. Four of my buddies that play Rocket League almost exclusively have dropped AU$300 on a headset because we showed them Beat Saber at a LAN party, and they haven't stopped playing it since.
I can't speak for ThinkReality, but HoloLens (2) is definitely not intended to be an Oculus competitor but for industry applications. I'm confident that consumer-grade AR/VR for anything but enthusiasts is at least a couple of device generations away.
AR is essentially in beta. There are no consumer-oriented products and the improvements between generations are huge. Much, much too early to say it has failed.
There are plenty of consumer-oriented products if you count the average phone. iOS and Android have both made big plays around AR. While it's not "goggles AR", it's also seeing a slow but steady adoption by consumers in the boring, but still important to AR handheld way.
You'll see people randomly using the measurement tools and other "boring" AR utilities all the time now, and then there are games like Ingress, Pokémon Go, and the soon to be released Harry Potter AR game, which all have rather large consumer adoption.
AR is getting so prevalent it's already "boring" or just a part of the user experience for consumers. What that means for eventual adoption of "goggles AR" for consumers is an interesting question. It's probably going to come down to form factor preferences and how many people want their main computing device to be in their pocket versus worn on their head, or how easy it is for the device to "flex" between roles as interest/necessary.
Fantastic product! Really great that you have been able to help people become empowered for themselves.
Scale: Do you need help reducing the BOM costs? You could go for economies of scale (and reuse 75% of the same BOM) and build a variant for adult rehabilitation for injured soldiers, car accident victims or others with leg injuries.
Or how about a variant that allows for anyone to use to strengthen imbalances in muscle training/development? It could be gym equipment that you get on, it takes measurements of your leg strength by putting you through its paces, then it gives you a customized workout to balance your muscles for optimum strength. These exercises for imbalance measurement aren't an exact fit to the machine but can give you an idea: https://dailyburn.com/life/fitness/muscle-imbalances-functio...
We are still producing at low quantities, but we have a pathway to bring down BOM costs with scale.
In terms of other applications, the technology that we are building can evolve for other uses over time, but its not a straight replacement. We wanted to target an immediate need that we saw in the world today.
I've spoken with multi-generation football family coaches, players who say that the sport is headed for an end. I'm not sure I believe that.
It comes down to whether a safe helmet can be made or whether a CTE treatment can be created. (Both of those seem like very difficult goals.)
The number of participants in the kids leagues has been declining for a while: https://www.statista.com/statistics/191658/participants-in-t...
What parent would allow their high schooler to play if there is a 21% chance of lifelong disability, loss of earnings potential, etc.?
A safer helmet isn't the only way out, though. Rules can be changed to shape the game away from the big hits as well.
Change the rules so there isn't so long between plays and all the optimal players get smaller and more athletic, and they can't "rest and reset" for the next big play. All of a sudden, the magnitude of the collisions goes down substantially.
"Unfortunately" then an NFL game wouldn't be good for 3+ hours of TV advertisements, so there's a lot of incentive to keep the pace slow.
* Universal equations that can be applied to all products or major categories of products for what is 'best' durable for long term use, including adjustments for value/price. Have to evaluate for self-repair vs pro repair. Availability and price of spare parts. Account for geographic location.
* To help sell the 'best' recommendation for subcategories of 'best', you could show other products that were close but are not the best. But to help users see 'best' in specific categories (ex. not best durable fridge, but best quietest fridge) you will need many custom filters. Some ideas to copy are the extensive filters on Digikey for say, an alum. electrolytic capacitor: https://www.digikey.com/en/products/filter/aluminum-electrol... or on McMasterCarr for a screw: https://www.mcmaster.com/screws
* A good test of 'best' durable in my mind, is answering the question: Would this product be the one chosen to go with the Mars colony ships? Is it fairly cheap, durable in all environments, easy to repair, easy to make spare parts, lasts a long time, low maintenance, etc?