I think this is the case in terms of longevity and convenience. Pages are saved in HTML. As long as you have a software that can read this type of files, you'll be able to view your saved pages.
Rtings is also great for monitors. There's so much difference in quality and performance between visually similar display models and these are usually impossible to determine from official specs. I couldn't imagine having to buy a display without these detailed tests.
Sadly I don’t think it can be done. I mean sure, the game could be written, that’s not a problem. The trick is to get people to show up and in particular get players to play who aren’t “UO fans.”
UO was amazing because a ton of people played it who weren’t UO fans or even MMO fans because such things didn’t exist. The players were simply RPG fans wanting to try something new and what happened was magical and serendipitous.
Now any game that tries to do the same will only attract UO fans or classic MMO fans. That original audience of people who were essentially naïve but open to a new experience are gone.
It doesn't help that the majority of people who bemoan the loss of games like UO quickly reveal themselves to be the sort of psychotic players who are the exact reason games like that no longer exist. You'll hear things like "I miss being able to slaughter dozens of people and take all their stuff". Ok great, but your average player hates that sort of game. And you need a high prey/predator ratio to satiate such desires.
I say this as someone who thinks of early UO as the best game they've ever played. I didn't mind that type of player, even spent most of my time fighting with/against them. But I also recognize that this segment is why we can't have nice things.
I am one of those rare people who actually really enjoyed the thrill of playing a miner (or some other crafter) and having murderers show up and try to kill me for my valorite ingots. It felt like high stakes (in game terms, low stakes in real life terms) hide-and-seek!
Over the years I ended up wearing many different hats, of course. I had red characters and thieves and mage-thief hybrids (by far the most annoying character for people to play against). I participated in guild vs guild combat, I had a tamer, a bard, a smith, a fisherman. I loved everything there was to do in UO. On a free shard I even dabbled in programming, writing a bot to automate shearing sheep and storing the wool in the bank. That shard had a really high spawning rate for sheep so I was able to earn enough gold to purchase a keep to share with my friends in about a week of real time!
Likewise, it's just that we were a severe minority.
I spent most of my time either PvPing in some form and/or heavy RP activity including tradesperson type stuff. My main character was notoriously red-but-actually-good as he would fight against wrongdoing even if it earned criminal flagging. So I wound up with a pretty diverse set of friends no my server.
On my shard there was a cluster of PKs who were actually pretty mature/sane, many of them got into the RP side as well with one group featured in Wired. We became OOC friends and often would concoct RP reasons why my guild and those groups would band forces against the K1ll3rd00d type PKs that would roll around. And that's how I got most of my PvP enjoyment.
The skill gap issue is huge in games. When a game is popular you have plenty of people worse than you at the game to stomp. When it becomes niche its just you against the pros who play nothing but this one game for thousands of hours, and it becomes a lot more frustrating to get into a game.
I thought the reason we can't have nice things is because everyone wants a game where they can obtain things and keep them forever except for in extremely rare "fair" circumstances.
1. EA with original Origin devs
2. EA post-Origin
3. EA, integrated into Online group (with Westwood)
4. EA Mythic (UO & DAOC)
5. Broadsword (owned by the former GM of EA Mythic under a licensing deal)
I think that’s fairly accurate. Older devs correct me if I’m wrong.
I've been working on this sort of game for awhile now. Never too seriously, though that will change in 2023. Hardly worth sharing at this point, but I will anyway.
Huh, that's odd. I can't figure out how to get that problem to happen. Not even selected a preset works?
By the way, if you manage to get it to work, make an account starting with '@' to get admin privileges. You could also explore the local play–it's the same server code, but running in a web worker instead of on my server.
A game development pair working on a kind of similar MMO for the last 10 years. "Haven and Hearth" has all the house building, player killing, crafting, and trading. No pre-made safe zones, though, and it resets every year or two.
I think all of these small, independent efforts fall under the radar without the advertising of more expensive games. I don't know if UO was well-advertised at the time, but it was certainly the only option at launch!
UO was well advertised before launch. One of my most prized possessions as a kid was a summer of 1996 (want to say June) issue of PC Games magazine that had an in depth preview of UO. It came out about a year before the game actually launched. I probably read that article about 100 times. I was never going to get my parents to pay the monthly subscription fee so that magazine and my imagination was the closest I got to UO until I was in college and could afford it myself (that was during Age of Shadows and EverQuest had already supplanted it as the most popular MMORPG)
In the late 90s, Ultima was still one of the biggest (if not the biggest) PC/Western RPG franchises. UO launched before Ultima 9 kind of killed the franchise. I'd be surprised to find anyone who was really into PC gaming during that era that hadn't heard of Ultima Online.
Well, good question. The world is quite big, I cannot tell for sure whether we don't have good researchers. Regarding equipment, is it a money-problem or innovation-problem?
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My name is Kolya, and I’m currently a senior at Harvard. Last year I began working on an app and I now have a fully-functioning prototype (developed by freelancers) that I am looking to launch on college campuses in January (at the start of the second semester). I am graduating a semester early (this December) so that I can allocate all of my time toward this startup in the spring. However, given that I am non-technical, I am looking for a committed technical co-founder to join the team for equity.
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I'm a problem solver. I learn quickly and use whatever tech is necessary.
Finished my PhD in CS by the end of 2021.
Worked on software which is used by the Federal Police of Brazil to manage 95% of their police inquiries.
Passionate about computers since I was a kid. Studying and working in CS full time since 2009.
I enjoy producing high quality and high value software that follows best practices (e.g. CI/CD, Clean code, Testing, SCM, Reviews, Joel Test, ... )
So that you can hire me confidently for a remote position, I am open to chats, technical interviews, algorithm challenges, take-home coding exercises, trial periods, etc. Whatever it takes to ensure this is a good fit for both of us.