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I am quite sure, that in the future chatgpt will have parental controls as we have them in video streaming apps or in phone in general. Should your child be allowed to generate full blown essays only by AI or just take a guided tour? You decide!


I can suggest Cog (https://cog.losno.co/) as simple but powerfull music player that plays flac


The symptoms could be connected to emptyer wallets, because on workdays people earn, on weekends people spend. It would take time and shifting of minds to adapt countrys economics to, for example, three day weekend.


The fundamentally different aspect is also at the user end - you need fb account to run these gadgets, spend money associated with this account and when someone tries to “hack” that account (because it is public), you loose it without a chance to ever get back the account or money. There is no way how to contact any living person for support, most you can get is their faq. I cannot imagine such situation with gmail.


Why do you assume that its devs who are slacking in waterfall? Devs enjoy deving, usually there are either discoveries during execution or change of mind of client or pms figure out that their guestimation for year ahead was not exact. Surprise, surprise and who is going to have crunch time? Devs of course.


I didn't say they were slacking, but they may be working on the wrong things, or prematurely optimizing things at the expense of other priorities. Ironically, it's the author who suggests implicitly that devs can slack more in waterfall ("Sprints never stop").

Since the client is involved in every sprint, any change of mind they have during the development process (and keep in mind that changes of mind are a virtual certainty in either case)is at least better informed than if the touchpoints were much less frequent (or as is too often the case in waterfall) all back-loaded towards the end of the project.

Does scrum eliminate crunch time? Of course not. But if it's done well, the impact is minimized because there has been so much more opportunity for course correction throughout the project.


It’s that culture of fear that I don’t understand: devs working on the wrong thing. More often than not, it usually means: Is the dev spending more time than me (who is not doing the work) is willing to give him? Every professional understands priority and expectations. And communication is all that is required. But PM usually don’t understand the nature of software development and fear of losing control (the bad ones). The good ones just let people work after they made it clear what should be worked on.


>Every professional understands priority and expectations. And communication is all that is required.

Sure--the kind of communication that is ensured by a brief daily standup (communication within the team) and a regular progress review with the stakeholders, like say, a sprint review every few weeks (external communication).

While it's true that every professional understands the idea of priority, the global priorities of a project may be very different from the individual priorities of a developer. A diligent, conscientious developer can still get caught up in a narrow problem that doesn't really move the project forward, even after the PM has "made it clear what should be worked on." Fire-and-forget is not a strategy for project success. Continuous communication and regular reviews/resets are a better way.


It is better to leave the job and get hired again, than be loyal to the same company.


As for someone who grew up in post-soviet 90ties with Disney comics and would like to get to know what the other kids (and adults) of the world were reading - what would you suggest me to search for?


This is a strange article. There are slow writers, there are fast writers. It seems that each writer is in a way different like… like any person! So..?


While people like to extol the slow artist, research shows that the most proflific artists are also the artists that produce the "best" stuff.

Prolific artists get more practice; they get more feedback; they get more opportunities.


But are they prolific due to speed or consistency? I think consistency plays the bigger role.

Stephen King writes about 1,000 words per day, consistently. Some other writers may do much more in a single day, but are more sporadic, “when inspiration strikes.”

Eminem has been prolific and is well known for his writing. I read an account from Akon working with Eminem in the stupid where he said Eminem treats music like a job. He shows up in the morning, works, takes his lunch break, works, and is done at 5pm. He’s showing up consistently, and he’s writing constantly, most of which will never been seen.

Jerry Seinfeld also famously wrote a joke every single day, not breaking the streak.

With this much practice, it would make sense that they’d get faster of time, but someone who is slow and consist will be much more prolific throughout the course of a lifetime, than someone who is fast, but inconsistent.


> …someone who is slow and consist will be much more prolific throughout the course of a lifetime, than someone who is fast, but inconsistent.

In this parable¹, the teacher divided a ceramics class into two groups. One was graded solely on the quantity of work they produced, and the other solely on its quality. The result was that the "quantity" group also created higher-quality work.

King is a "quantity" guy, which means that the quality of his work is inconsistent, but he releases a lot of high-quality work.

GRRM is a "quality" guy, which means he may not finish the A Song of Ice and Fire series before he dies.

¹ https://excellentjourney.net/2015/03/04/art-fear-the-ceramic...


The question remains:

Does quantity map to speed or consistency?

Maybe it depends whether it’s an individual or group effort?

For an individual, the feedback loop would seem to have a speed limit, as they’d need to evaluate the prior work and try to improve upon it.

Whereas in a team, individuals can churn out quantity and an editor can pick the best of the batch.


George Lucas hates writing. He only got the screenplay to Star Wars: A New Hope written by locking himself in an office with a pad of paper and pencils for eight hours every day, through several drafts. Whether he actually wrote anything varied day by day.


I think the value in this case is for the slow writer (or slow creator of anything) who perceives it to be a race (gotta go work for Big Corp and crank out PRs faster than the next guy).

When a person is stuck in that belief, which they often don’t explicitly realize, to have the realization that slow-but-high-quality is a viable path is a big unlock, and potentially a huge weight off their shoulders.


The market selects for fast writers and tends to pay them more


Sure, attitude should be right, but this as well could be a survivorship bias - Chen has been working for a couple of years and turned out to be a success. Was the conclusion made from one example?


I just tried to enable it for 10 minutes and I will never enable it again. This is also a reason why I can not work on non mac laptop trackpads - they are unreliable, accident taps happens all the time.


I use tap-to-click, two-finger tap to right-click, three-finger drag for dragon drop operations. Never noticed an accidental click.

I do, however, see canceled clicks often (I clicked, the item I touched changes color, but nothing happens.) Since I’m here, same thing happens on iPad and iPhone - touch, color change, no action.


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