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I love yearly goal setting and tracking! I achieved 4 of my 6 goals for 2023. The biggest thing that helped me was my progress tracking spreadsheet [0].

I try to define very achievable monthly milestones. Over the past few years I have learned to love the feeling of focusing on just this month's set of milestones and accomplishing them in time.

For anyone that's interested, I'll share a link to a sample of my progress tracking spreadsheet [0] -- nothing complicated, but it can be helpful to have a predetermined structure in place. Feel free to make a copy for your own use!

[0] https://docs.google.com/spreadsheets/d/13G9L1t82BtIggxEqeFUV...


Congratulations on the weight loss.


This was incredibly fun -- my wife and I played as a team where I am the flappy bird and she calls out ideas for the Wordle part. Highlight of our day!


It warms my heart, thanks for sharing ;)


Make video games and write books


I love planning out my year and setting goals! I try to run my personal goals the way I run business goals -- by defining concrete metrics to track my progress and trying to hold myself accountable to monthly milestones. This past year was a great one, and I really credit a lot of my progress to the simple joy of "making the numbers go up" in my progress tracking spreadsheet [0].

I usually start thinking sometime in mid-November about what goals are most important to me for the upcoming year and try to finalize them by the last week of December. I think about what matters to me personally, what matters to my family, and what matters to my career.

I like to choose about 3-5 key goals to focus on and then figure out how to measure progress. For things like "Lose 30 Pounds", it's very easy to track. For more nebulous ones like "Invest Time in my Marriage", it can be hard to quantify progress, so for that one I created a monthly relationship survey that my wife and I both fill out to score each other numerically on things like "I feel my partner listens to me" or "I feel my partner is spending enough time with me". It may sound weirdly clinical, but it actually became a fun ritual to evaluate each other every month and was really helpful to pinpoint where my partner felt things were great and where things could be improved.

It's also interesting to look back on the data and see how progress (or lack thereof) toward one goal often impacted another -- for instance, as we were in the thick of closing on our house, my progress on my book editing stalled. In a challenging month between my wife and I, I gained weight instead of losing it.

A big part of this is choosing good goals -- specific, measurable goals are important. It's also been important for me to choose goals that I feel really confident I can achieve in the course of a year, rather than choosing goals which are too ambitious. For 2022, I was tempted to make my goal "Lose 50 pounds" instead. I'd actually had the goal of "Lose 50 pounds" in prior years and failed badly in trying to achieve it. I think because it's such an ambitious goal, once I fell behind, it felt impossible to catch back up. The more modest and achievable goal of losing 30 pounds was perfect for me -- meaningful enough for real progress, but realistic enough to allow for some slowdowns or screw-ups along the way.

Tracking progress also helps with reflecting on the previous year -- in my case, one of my goals in 2022 was to release another game, but I'm not going to accomplish that one. It's really helpful to look at what I earnestly thought I'd be able to achieve this year, figure out what went wrong, and make a better plan for 2023.

[0] For anyone that's interested, here's a sample of my progress tracking spreadsheet -- nothing complicated, but it can be helpful to have a predetermined structure in place. Feel free to make a copy for your own use: https://docs.google.com/spreadsheets/d/13G9L1t82BtIggxEqeFUV...


Things, I love your process tracker, I did use a traffic light system for my goals and reviewing previously but dropped of it a little bit, but I love your terminology of 'at risk'.

I also feel that is where I have struggled this year, either to actually make progress but be busy or not to realise progress, so i'm going to take this on board and implement it somewhat in my own system.


Just wanted to say I appreciate your comment and your spreadsheet. Thank you.


Happy to hear it, you're welcome! :)


Incredibly cool, looking forward to digging in more on your projects. I love the mix of technical projects alongside the creative ones. Signed up for your email letter. Also -- I love your website, so simple and clean.


I'm passionate about two things: game development and writing!

For several years I've been working as an evenings-and-weekends indie game developer. I love it -- it's such a joyful mix of technical and creative tasks. It's stimulating and challenging and expressive, and makes my heart feel so full when I've finally finished something that another person can play. If I could ever reach a point where I could properly fund it, I could spend every day for the rest of my life making games. I launched my first game in 2018, a challenging puzzle game called Omnicube [0], and am having a blast working on a few new projects now.

On the writing side of things, I've been writing stories since I was a kid in one capacity or another. I think it scratches the same creative itch as game development, just though a different medium. I'm actually in the final stages of publishing my first book -- a memoir about my experiences playing competitive chess [1].

[0] trykon.itch.io/omnicube

[1] mychessmemoir.com


The omnicube link is broken FYI


Oh shoot, thanks for the heads up. Is the page not loading for you at all, or is it another problem? I just tried it again at https://trykon.itch.io/omnicube and I seem to be able to get through to successfully download the demo.


This is so fantastic to read -- congrats Andreas! I admit I am very envious reading this. I would love to be in a similar situation, able to focus full time on a passion project (in my case, video game development). Maybe it's time to start planning my own Patreon...


The simplicity of this is awesome. I've vaguely wanted to start blogging for many years, but suffered from analysis paralysis on where/how to get started. This was so simple -- took me less than 2 minutes to get set up and start writing. Thanks for making this!


The company I work for has an opportunity available that might be a good fit for you -- we specialize in conducting remote technical interviews as a service. It pays pretty well & the work is very flexible. We have some folks who work full time on our platform, and some who only do 3-4 interviews per month.

Feel free to reach out, email is in my profile.


This is so neat! Seems like a really fun game, and I'm also a big fan of the very straightforward & minimal website. Would definitely buy one of the decks you're planning to sell :)


Thanks!

The 300 decks arrived yesterday, and we were super excited with my daughter. Today we played multiple times and its super fun. Even though we played many times when I printed the game on normal a4 paper, having the real professional cards really make a difference.

I plan to also make lisp, c and javascript decks so we can explore more paradigms.


Just curious if you could share how old is your daughter.

I have tried teaching coding (several approaches, but eventually on Scratch) my 9yo nephew, but ran into many issues. For example, trying to debug a counter, I thought it'd be fun if I asked "hey, what's 7 - 2", and he went "it's 5, duh" and then I went "and what's 2 - 7", ... and he went "that's not possible!"

Turns out his math teacher hasn't yet introduced negative numbers! I had to go back to number line...

Anyway, what you've done is really cool! I'm sure once he's old enough it might prove to be very useful.


She is almost 11 now, but we are coding every day for almost a year now (I am logging the progress here: https://github.com/jackdoe/programming-for-kids). Its often we go to the number line :) but because we usually make games, and it was easy to get negative numbers when you go out of the screen, so it "clicked".

The whole game was her idea and we started working on it about 5 months ago.


You should mention that it was her idea and that you worked on it together on the web page! I'd buy it to support her efforts more than because I am sure my 11 year old would enjoy it!

One other thing I wasn't sure about it from the web page was how it was a game. I got the impression that it was basically just a set of python programs/ideas and you pick one at random. Is there anything game-like going on or is it just that?


That's awesome, the end result seems enjoyable even for us adults! :)


that repo is awesome - you should do a ShowHN for that!


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