Same. It's a solid four-note ARP that sticks to a fixed set of musical keys. You literally can't make bad sounding music with this.
A more grown-up version of this would be 16 notes, with variable length patterns (4-16?), and a "swing" function. A little bit of I/O mux under the hood and I bet this design could be expanded in that way. Or maybe you just daisy-chain multiple sequencers?
I wanted to give anyone the magic power to make himself an FPS game of their place (appart, museum,ect...).
Still not perfect but it's light and my 3D editor is simple enough for anyone.
- No coding.
- And no need for Unity or Unreal.
This is a cool idea! So I think, unfortunately, you are competing with automated tools like https://poly.cam/
My cousin-in-law produces music videos, and he'll take a polycam of sports cars (or even people!) and add them to his videos, it's powerful and instantaneous. No 2-3 day wait time.
It's great that you're working on this. If you want to continue on this, I'd consider:
- Cleaning up the design of the website-- it looks kind of crappy. Get an AI agent to clean it up for you, it's better to look like "generic professional website" rather than "crappy amateur".
- Use the more common words for creating 3d models. A "Visit" sounds like an experience, but what you're really making is a "scene", or a "spatial capture", or a "floor plan".
- Maybe try to figure out a niche. Is your niche that people can edit this the 3d object afterwards? Or is the niche integration with video games? You gotta find something that doesn't directly compete with polycam.
Improving my 'Video game generator from photos'.
The bottleneck of this kind of generator is 'how much time to obtain the video game".
I managed on my last vacation (it's a side project) to reduced it to 2 hours.
This is an example of one FPS made by my tool :
https://free-visit.net/fr/demo01