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GEEZ have you guys tried bookmarks?!

Is there a good way to use bookmarks to save and restore (think: shelve/unshelve or archive/unarchive) units of multiple windows that may contain tab groups?

(Stretch ask: including favicons.)


Cisco continuously blows my mind.

Did you mean to include the Juniper CVE's? In my experience, all vendors are constantly remediating CVE's. I wonder if Cisco has the most vulnerabilities discovered because they also have the most users, largest product offering, highest inventory, etc?

I've had a hell of a time patching Palo Alto's and Fortigates, too. Critical CVEs, day-one RCE attacks. It seems more profitable to rush out new code / new products, and just address vulns as they appear, rather than spending extra development time hardening the software.


Solved this by starting my prompt in ask mode in vscode and having it candidly plan changes so I can approve them. Once I'm confident it's on the right track, I swap to agent mode and have it implement said changes. Takes longer, but separating working tasks from conversations has been a better workflow overall

So, same concept for asking questions / discussing features. Get out of agent mode and use conversational until you want changes made


I recommend thinking about the issue for yourself. It's not hard to see why prediction markets are subject to abuse. Market regulation has little to do with morality or "moral rights". Would I be correct in assuming you're an Ayn Rand fan?

I've had a bad experience using AI for front-end stuff, where I replace or deprecate a feature only to notice later all the artifacts it left behind, some which were never even used in the first place.

I re-did an entire UI recently, and when one of the elements failed to render I noticed the old UI peeking out from underneath. It had tried just covering up old elements instead of adjusting or replacing them. Like telling your son to clean their room, so they push all the clothes under the bed and hope you don't notice LOL

It saves 2 hours of manual syntax wrangling but introduces 1 .5 hours of clean up and sanity checking. Still a net productivity increase, but not sure if its worth how lazy it seems to be making me (this is an easy error to correct, im sure, but meh Claude can fix it in 2 seconds so...)


Anyone who has worn a VR headset for more than 10 minutes straight should be bearish on VR. It's not a comfortable experience and only marginally useful.

Now AR/XR, smart glasses... Definitely has potential. I'd like to see more in the AR space. Less rendering work = less heat being blasted into my eyeballs, less motion sickness, etc..


The equation is not simply "exercise" -> "live longer" via some unknown correlation.

Exercise increases cardiovascular health, mental well-being, etc. It should be pretty obvious that someone with less risk of heart failure will live longer on average (considering the #1 cause of death in the US...) I don't think you need to factor for every possible life circumstance to deduce that known-healthy activities improve longevity


It's simply a matter of market psychology. Some find that interesting, others may not. Culture is a factor in psychology, so yeah, that too.

Some great commentary in here. I agree all games have loops, so the authors stance against them comes off as a bit confusing.

I think what the author is getting at is when loops are obviosuly "felt" and feel canned.

Strategy games typically have obvious, tight loops. Turn-based games are loop-driven by definition. And so on. This is fine.

But single player games, single player RPGs, etc, can suffer if the loop is really tight and obvious. Early on, you feel "oh, i get it. it's going to be 40 more hours of THIS". Novelty wears off if the loop doesn't really change or evolve. Whereas in turn-based games or strategy-based games, the loop itself IS the game because it progresses as the game state evolves. Nobody complains about the game-loop of chess because that's the game - if you don't like the loop, you don't like the game and the convo ends there, is what is is. But a single-player adventure game, for example, has to do a lot of other stuff right to keep a player incentivized to keep playing the "loop".

Best example would be BG3, where theres clearly a loop - but its massive. Theres a LOT of variation and events between leaving camp and returning later that night. So each "loop" rarely feels samey.

I think the issue is when gameplay loops become transparent and predictable rather than maintaining novelty. A LOT of games suffer for this - the type of game you agree is good, you enjoy it, but put it down after 12 hours for some reason. It's bc of this. The human brain seeks novelty.


You probably meant to reply to a different post:

https://news.ycombinator.com/item?id=47764164


No clue how that happened. Epic fail. Not even pasting my comment there, just going to let it die.

IME the best approach is keeping prompts as narrow and constrained as possible. its better to structure your own methods etc in a DD, and have implementation details fleshed out under supervision, rather than letting the agent create 30 new methods with unwanted/unused/unprompted arguments. once it starts thinking for more than a minute, i'm already a bit worried, and having it suggest or commit more than 100 lines at a time almost always ends up with more than what I asked for. im sure folks are using it for much larger tasks than what im referring to but this is my experience with small projects


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