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Agreed completely. I started using NextDNS partially to get ads out of News+.


Change to real Visual Studio for C#. Visual Studio Code is complete garbage in comparison.


dunno if you tried VS2026 C#, but it's worse. I have no extensions (besides the default Copilot) and it's a never ending battle of just trying to get the normal intellisense to show up. What's worst is that the copilot autocomplete suggestions fill in made up methods/properties. Why can't it look at intellisense to get the real ones?


I've switched everything except WinForms to VS Code because Visual Studio is becoming a second rate citizen. Where are the first party extensions for Claude Code or Codex? Why is GitHub Copilot in Visual Studio always weeks behind the VS Code version?


*Rider


Visual Studio started to enshitify as well


I visit Yamagata every year. I love how in Japan each region has their own specialties, it makes it fun to travel within the country. It would be sad if the snow monsters disappear.

I usually visit in the summer. The mountains are incredibly verdant. I love riding my bike there. Just watch out for the heat at that time - bring plenty of Pocari Sweat!


This article from 2005 has the toy idea. It has stuck with me.

https://www.gamedeveloper.com/game-platforms/how-to-prototyp...


Thanks, that was a fun read!


You’re right but it was called Yakuza in the west for many years. I don’t know if they made the right decision or not renaming it but it is interesting to consider if it made an impact in one way or another on sales.


I agree with you. I want to play Alan Wake 2 on PC and since it is only sold on the Epic Store I will buy it there.

If it was on Steam I would have likely bought it on Steam. But it’s not. So in my case at least, this exclusive is effectively driving me to buy on the Epic Store.

I find it sort of funny that many (not all) complaints about the Epic Store are the same things gamers complained about when Steam was released 20 years ago.


I think it is only fair to compare the Epic vs modern Steam. That Steam had the same issues 20 years ago, is kind of irrelevant if expectations have risen.


Considering how similar Bloodborne is to other From Software games I assumed it was developed 100% at From with Sony as the publisher. But I have no idea what the reality is. Did Japan Studio do development work on the game too? If so, I’d be curious to know how they split up the development work between teams.


Japan Studio is credited in the game and actually pitched the original concept to Hidetaka Miyazaki because they specifically wanted to work with From Software. I’m not sure how “collaborative” the actual development was though. I guess the way I worded my original reply made it seem that Japan Studio was the primary developer but I’m pretty sure it was primarily From Software.

https://youtu.be/oiGPTI06fn8


I’m not the prior poster but it’s a median benchmark based on real-world surveys of game developers who are willing to share their data.

(Source: I’ve participated in one such survey.)


12 years ago I worked remotely for the first time from a small apartment. For the first 6 months or so I loved it. The flexibility primarily.

But I came to hate the isolation. I crave human interaction in all aspects of life, including work. I never want to work full time remote again.


I don’t understand the distinction. You can sell a game on your own website today without using any of these technologies if you want to avoid walled gardens.


…and this goes unanswered! I think yes a http server and a link to PayPal / stripe Etc is decentralised enough.


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