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I agree. An anecdote:

A while ago I was working on some CUDA kernels for n-body physics simulations. It wasn’t too complicated and the end result was generative art. The problem was that it was quite slow and I didn’t know why. Well the core of the application was written in Clojure so I wrote a simple macro to wrap every function in a ns with a span and then ship all the data to jaeger. This ended up being exactly what I needed - I found out that the two slowest functions were data transfer between the GPU memory and writing out a frame (image) to my disk.

In many other places I see the usefulness of this approach but OTel is too often too geared towards HTTP services. Even simple async/queue processing is not as simple. Though, there have been improvements (like span links and trace links).


Fun fact, there are multiple pieces of software that will real-time correct your eye tracking. Useful for virtual all hands or talks to fix teleprompter eyes.


Yikes!


Maybe I’m misunderstanding but CUDA compiles to PTX? Is the implication they wrote in a different language than CUDA and to generate the PTX?


You can code in PTX assembly (or just inline in C++) or generate binary PTX if you need to.


Location: Chicago, Illinois Remote: preferred Willing to relocate: no Technologies: backend (java/scala/clojure nodejs golang rust python) fronted (JavaScript/clojurescript/typescript vanilla/react html) research (python/julia) hardware, cloud (gcp/aws/azure/digialocean) GPU (CUDA/opencl/webgpu/webgl) Linux/nixos Résumé/CV: https://dedovic.com/about.html Email: [email protected]


I'm working on a little site called WGSL Toy, here: https://wgsltoy.com/

It's basically like ShaderToy but for WebGPU instead of WebGL. I started it as I have been doing some Rust + wgpu development for art projects and I need a easy way to play around with shaders.

It's very early in development - you can go and just use it right now. But soon I want to support creating an account, saving / sharing shaders, and eventually go beyond the featureset of ShaderToy by allowing for custom input images / textures.

Code is on github: https://github.com/sdedovic/wgsltoy


Don’t see a link in your bio. Do you have a website / store?


not the OP but,

I am in my 20s and I use a typewriter somewhat regularly to journal. I was raised on computers, getting the jumble from my brain onto paper is faster with a keyboard than a pen/pencil and paper. And a typewriter is nice and analog - no screen, no lights, no battery. I'm disconnected, focused, and performant.


Is it hard to find ink for it?


You can re-ink a ribbon if you're adventurous, or you can find new ribbons for many popular typewriters.

No harder than finding ink for a stamp.


(I saw this in another HN thread)

https://www.ribbonsunlimited.com/default.asp

There, solved it for you ;) They make the stuff


not too bad. I find a lot in local garage sales and on ebay. hasn't become a problem _yet_


To me, its more about the style than the use of an AI. But I agree.

I enjoyed this writeup by Michael Lynch on finding an illustrator [1], for their blog. In doing some of my own writing, I've really found it enlightening how much secondary work goes into publishing your own work. I often think its so nice to be able to _just_ plug in what I want on a site and get a (more or less) free illustration. But as someone selling their own work / time, it feels wrong. I'd rather pay a real human and build a relationship and have something more quality. On the other hand, though, it can be expensive, time consuming, and I've been screwed over. Often it seems like a bigger risk than its worth.

So idk, you're trading some hardship and risk for an ethical dilemma but ease of use.

[1] https://mtlynch.io/how-to-hire-a-cartoonist/


I notice the title says

> FOOD AND NUTRITION SERIES

Are there more documents or a catalog?



The National Center for Home Food Preservation has an extensive website for canning, pickling, drying, and fermenting.

https://nchfp.uga.edu/


If you are interested in a more rigorous collection of blending and compositing operations, the W3C "Compositing and Blending Level 1" document is a wonderful resource>

https://www.w3.org/TR/compositing-1/

I've targeted this spec in some of my digital/generative art tooling.


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