I bet this was a checkbox in the Autodesk Stingray engine, and they didn't have the expertise on hand to unfuck the game files when they unchecked it. Looks like it was easier than expected with a couple greybeards consulting. Awesome win for everyone involved.
There are no ARM chips with enough power. They have said many times that they are not interested in minor performance improvements but rather want a leap. The Snapdragon X2 Elite chip is the leader (I cannot count Apple; they won't share their chips, obviously), but it doesn't even match AMD with their RDNA 3.5, and who knows when they will (or even if).
Taking games designed for desktop GPUs and running them on mobile GPUs with tile-based-deferred-rendering hardware will be a disaster. Mobile GPU designs will choke on modern games as they're designed around hardware features that mobile GPUs either don't have, or that run very slowly.
Peak theoretical throughput for the GPUs you find in ARM SoCs is quite good compared to the power draw, but you will not get peak throughput for workloads designed for Nvidia and AMD GPUs.
Isn't the GPU on Apple Silicon machines a tile-based "mobile" GPU design? Many of the hardware features that traditional GPU's have and mobile GPU's lack can be easily "faked" with GPU-side general compute.
While I agree with the general point, this statement is factually incorrect - apple's most powerful laptop GPU punches right about the same as the laptop SKU of the RTX 4070, and the desktop Ultra variant punches up with a 5070ti. I'd say on both fronts that is well above the average.
There is no world where Apple silicone is competing with a 5070ti on modern workloads. Not the hardware and certainly not the software where Nvidia DLSS is in it's own air with AMD just barely having gotten AI upscaling out and started approximating ray reconstruction.
Certainly, nobody would buy an Apple hoping to run triple-A PC games.
But among people running LLMs outside of the data centre, Apple's unified memory together with a good-enough GPU has attracted quite a bit of attention. If you've got the cash, you can get a Mac Studio with 512GB of unified memory. So there's one workload where apple silicon gives nvidia a run for their money.
That simply isn't true. I have an RTX 4070 gaming PC and an M4 MacBook Pro w/ 36GB shared memory. When models fit in VRAM, the RTX 4070 still runs much faster. Maybe the next generation M5 chips are faster but they can't be 2-4x faster.
GP said laptop 4070. The laptop variants are typically much slower than the desktop variants of the same name.
It's not just power budget, the desktop part has more of everything, and in this case the 4070 mobile vs desktop turns out to be a 30-40% difference[1] in games.
Now I don't have a mac so if you meant "2-5x" when you said "much faster" well thdn yea, that 40% difference isn't enough to overcome that.
Only a few, because it's not easy to find contemporary AAA games with native macOS ports. Notebookcheck has some comparisons for Assassins Creed: Shadows and Cyberpunk 2077[1]
a 4.5k$ M4 Max barely competes with an entry-level laptop with a 4060 which will be around ~1K in FPS in cyberpunk given the same settings. For AI it's even worse - on NVidia hardware you're getting double-digit speeds for FPS for real-time inference of e.g. stable diffusion, whereas on the M2 Max I have you get at best 0.5 FPS
Snapdragon doesn't do tile based deferred rendering the way Apple does (or did). Snapdragon does (or did) a form of tile-based rendering, but it is a completely different design, with completely different performance tradeoffs.
You can, but the immediate mode path is slower and uses significantly more power. Mobile GPUs are not good at modern desktop game workflows where significant portions of the frame are compute shaders. They're generally very memory bandwidth starved, and general compute sidesteps most of the optimizations the hardware has made to work around this.
I agree they won’t do a Steam Deck 2 that’s ARM. Maybe in the future?
BUT, what about a “Steam Deck Mini”? Something at/above the current Steam Deck, maybe a little closer to Switch 2, but smaller/thinner/maybe a little cheaper?
Yeah you’re not going to run Cyberpunk 2087: Johnny’s Rent Is Due. But older games, less demanding indie games, and many emulators would still work great. Plus remote play of your big desktop if you have one.
I’m not saying they will, but I could see it as a possibility.
Apple not sharing their chips extends to Apple keeping their grip on the higher density nodes.
I wonder if it's still the case, but for a while Apple was buying the totality of TSMC's capacity for 3nm nodes, leaving the rest of the world with only 4nm+ chips to grab.
You don’t need to wonder. Top of the lines Snapdragon, Dimensity and Exinos SoC all use 3nm.
Amusingly, it’s the second time in two days I have this discussion here and I have noticed that a lot of people, who I think are American and using Apple phones by default, are completely unaware of what the mobile SoC landscape looks like nowadays. Apple lead doesn’t exist anymore as of this generation.
Apple still leads in raw performance. Their M5 is far ahead of basically everything in single-core performance. AFAIK it's because their architecture prioritizes IPC over frequency, and they can spend the entire silicon budget on a very large monolithic chip.
Yes, the Nvidia GPU in the Switch 2 is more powerful. But not the ARM CPU.
The existence of Nvidia DLSS (upscaling and frame generation) alone is a huge advantage over the Steam Deck, too. The Deck can't use DLSS because it's Nvidia only, AMD FSR isn't as good, and the latest FSR isn't even supported (officially) on the SoC.
The bit about FEX is interesting. Taking x86 code and running it on ARM. The most important thing for Valve to do is pick what instruction set to use, one you can run natively or native hardware, or efficiently and reliably through translation on alien hardware. ARM might be a great choice, as hardware exists at scale on mobile devices, and emulated on other devices even if the CPU happens to be Intel or AMD. Valve is then in control, rather than Intel or Apple or Microsoft.
Both Qualcomm and Mediatek have mobile SoC which are more performant than the M2 and the X2 Elite is in the ballpark of Apple top SoC.
Considering how I currently use my Steam Deck, there is nothing my current phone couldn’t do. Sure, you won’t get PS5 performance but I’m personally completely happy with Switch 2 level performance.
This is exactly what happens when you invest billions and hire the best industry specialists for decades. M-series processors did not magically appear out of nowhere. Apple perfected them for years in iPhones, but people didn't have the ability to compare since Apple doesn't share their processors with anyone.
Huh, I had not connected those (hypothetical) dots, but I could see it..
Or maybe there's 2 next-gen Steam Decks, an ultra-portable ARM-based one that's as small as can be, and a more performant x86 one with AMD's next-gen APU...
Yeah, there's a real gap in the market for a relatively compact handheld which can play low-spec PC games. The AMD-based handheld PCs available today are all pretty chunky.
You're right, I was mistaken, I've seen some Youtubers playing games on it, but they use GameHub to run Steam games, somehow I thought it was running Steam OS.
There's plenty of "relatively compact" ARM-based handhelds targeting the retro market already, but many of them are shipping with a pitiful amount of RAM (1GB or so) making them an absolute non-starter, while others (selling for significantly higher prices) run crappy Android-based OS's that will never be updated. There is a gap in the market for a good-quality retro-like handheld shipping with a Linux-native OS (or even just enabling one to be installed trivially after-the-fact, with everything working and no reliance on downstream hacked-together support packages).
There are handhelds for less than 200$ with very good screens and controls that can play all of these. Not to mention stream (via Steam or other software) from your PC!
If they did an AMD CPU using the same TSMC node that Apple uses for Arm CPUs it wouldn't be that much less power efficient and have much great compatibility.
They would realistically gain the most efficiency by getting Nvidia to design a modern super power efficient GPU like what was used in the original switch and Nvidia Shield. AMD GPUs can be great for desktop gaming but in terms of power efficiency to performance ratio Nvidia is way ahead
An AMD CPU and Nvidia GPU might be a hard thing to actually negotiate however given that AMD is big in the GPU space as well. As far as I know most "APU" aren't really that special and just a combo of GPU and CPU
APUs have the GPU and CPU on the same package, or sometimes even the same die (with tiling). If there was to be an Nvidia GPU and AMD CPU type system, they would have to be separate packages.
> Apple demonstrated to the world that it can be extremely fast and sip power.
Kinda. Apple silicon sips power when it isn't being used, but under a heavy gaming load it's pretty comparable to AMD. People report 2 hours of battery life playing cyberpunk on Macs, which matches the steam deck. It's only in lighter games where Apple pulls ahead significantly, and that really has nothing to do with it being ARM.
Sure, but Apple isn't selling their silicon to anyone else and Valve, successful as they are, don't have Apples money and economy-of-scale to throw at designing their own state-of-the-art CPU/GPU cores and building them on TSMCs state-of-the-art processes. Valve will have to roll with whatever is available on the open market, and if that happens to suck compared to Apples stuff then tough shit.
I'm definitely dreaming but I think it could be a win-win situation if Apple decided to licence its chips to Valve: the resulting handheld and VR headsets would be power/efficiency monsters and PC devs would finally have a good reason to target ARM, which could finally bring native PC gaming to MACs.
This doesn't feel like anything Apple has done in modern times. The last thing I remember them licensing was the iPod+HP from 2004-2005. Apple barely does enterprise support; they're very focused on selling their products to consumers and I don't think they're at all interested in selling CPUs to others.
Apple waffles and sometimes talks about gaming on Macs, but they lack the commitment that is needed. A lot of people like to buy a game and continue playing it for years, even after the developer went on to something else; or to buy years old games on sale. But you can't expect to run a mac os app compiled three to five years ago that is media and gpu heavy intensive on today's mac os. There will have been mandatory developer updates and it won't work.
Win32 is the only stable desktop ABI... and games need a stable ABI.
The Nintendo Switch already provides >160 million reasons for gamedevs to care about native ARM support, but that hasn't moved the needle for the Mac. Being ARM-based is the least of its problems, the problem is that it's a relatively tiny potential market owned by a company which is actively hostile to the needs of game developers.
The switch is underpowered to the point that most A(AA) games cannot run on it without a ton of effort and compromise, an M chip powered device would be a different story. But anyway it's never going to happen, just daydreaming about a perfect gaming setup...
Valve isn't in the position to make their own best-in-class ARM chips like Apple is. They'd have to find a vendor which can sell them the chip they need.
Which SoC on the market do you think fits the bill?
I wouldn't go that far but they are clearly poised for that, should it be adventageous.
The Frame is essentially there already, with what should be the top mobile arm setup.
If an x86 chipset dropped that fit their needs better, I don't think Valve would hesitate. I think it's just a matter of Valve trying to enable the best options down the road, whatever they may be.
speculating that it might be one of those arm + gpu SoC that gpu makers are currently developing, probably the amd one.
outside of gaming, i hope this work for qualcomm chips help those who bought laptops with their chips somehow. (i understand it is not the same stack but in theory)
Prima Facie: probably good. The existing system is pure and simple money laundering, the legendary $900 toilet seat is absurd and this seems to be a step away from the supply-chain-for-everything system in place currently. I believe the defense budget could be cut in half with increased capability, at least in theory. There's that much cruft.
Nobody ever paid $900 for a toilet seat. That was a statistical artifact caused by an accounting method called "equal allocation".
"The equal allocation method calculates prices for large numbers of items in a contract by assigning "support' costs such as indirect labor and overhead equally to each item. Take a contract to provide spare parts for a set of radar tracking monitors. Suppose a monitor has 100 parts and support costs amount to a total of $100,000. Using the equal allocation method each part is assigned $1,000 in such costs, even though one item may be a sophisticated circuit card assembly, which requires the attention of high-salaried engineers and managers, and another item may be a plastic knob. Add $1,000 to the direct cost of the part and you get a billing price. This is what the government is billed, though not what the part is really worth--the circuit card being undervalued, the knob being overvalued. The need for billing prices arises because contractors want to be paid up front for items that are shipped earlier than others."
It's not a joke and I don't know it. Trump is gradually demanding the authority to control every aspect of American life, and you're enabling it by not taking his entry-level steps seriously. I hope you'll realize your mistake while he's still stuck on relatively harmless things.
You don't recognize that, which is why your point of comparison to a random thing Trump did openly his first week in office had to be a secret program started 18 years ago and revealed 12 years ago. You just feel obligated to make it a both-sides thing, because you've internalized the idea that a wise or savvy person will always diagnose a problem as systemic rather than blaming specific individuals.
I genuinely don't mean this as an insult! I know what you're thinking because I've been in your shoes, and that's why I can so confidently encourage you to step out of them before it's too late. Donald Trump thinks everyone in the country, including you, should be required to support him and acknowledge his greatness; if you haven't yet felt that pressure, it just means he hasn't gotten around to your interests yet.
> will always diagnose a problem as systemic rather than blaming specific individuals.
We should bring back public executions; I have no problems blaming individual people. I'm just a little less extreme on HN, and Trump doing cartography is unimportant. The guy is an aesthete, he just happens to have the political will of the moment and might save our economy. I don't think so, but infinity illegal immigrants and more infinite debt is the alternative so this is fine I guess.
Both-sides is real, though. Generally members of government are self-interested, and if you disagree with that, you're a fool. The differences are small but occasionally important.
It is a “joke” insofar as it’s an asinine undertaking.
It’s not a “joke” in the sense of being lighthearted or unserious: there was a press conference at the White House. Official US maps have been updated. Google Maps has been updated.
It is not joke. He punished companies for not obeying. "It was just a joke bro" is stupid manipulative excuse in normal situations, but in the case of Trump, it is a complete unambigous lie.
It was not a joke, no one laught. It is what republican leader said in all seriouaness and insisted on. And his voters seen it as a show of strength.
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