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https://riv.dev/

I write about programming, mainly around emulation, graphics, and game development. I'll soon be writing about my experiences learning Japanese.

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I found Pico-8 to be an enjoyable entry into finishing a game. I’ve just released my first finished game today using it (https://ferm.itch.io/centauri). The limitations helped me to define a scope and really helped towards the end to determine what a completed game would look like. When I would think to add a new cool feature, I’d remember I was near the token limit and prevent myself from doing that.


I've done games with unreal engine on PS4 and Godot on PC.

I agree with you, PICO-8 is fun and I can knock an original game in a weekend without worrying about any marketing or slogging through content.

PICO-8 and the TIC-80 are both great little platforms that will push your creative juices without getting you bogged down in realistic graphics, hi-q music and assets. It's also a pleasure to do as it's very easy to navigate and comes with all batteries included.


Wow, wish I had seen Matt's writeup! I found Cowgod's guide to be ambiguous in several places (BCD and sprite loading especially) when I documented my emulator https://riv.dev/emulating-a-computer-part-1/


I wrote up a series [0] documenting a CHIP-8 emulator I wrote that I hope explains how to get something like this working from the ground up, albeit for a much simpler system.

[0] https://river.codes/emulating-a-computer-part-1/


This exists because John Romero has a cool domain (https://rome.ro/) and I was j̶e̶a̶l̶o̶u̶s̶ intrigued.


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