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> Which is really no different from someone choosing to terminate.

If you std::abort(), you'll get a useful stack trace in the core dump. If you crash from an unhandled exception, you don't. That's a pretty huge difference and is one of the reasons exceptions suck.


That's nice but it's certainly not guaranteed by anything, just something provided by your toolchain or platform. ("Core dumps" aren't even a thing in C++.)

If you're looking for implementation-specific guarantees then you could make that happen with exceptions too. I think on GCC replacing a function like __cxa_throw might be sufficient to let you capture a stack trace?

If you're looking for source-level-only guarantees then another option is to just replace your throw <expr> statements with one that attaches whatever extra info you want. You could literally script this to patch your external repos automatically too. Or heck, maybe you could even just define throw to be a macro that shoves your stack trace into some global variable before actually throwing.


No, they are doing everything they can to ensure that only the people who are legally allowed to vote are the ones voting.

You should carefully examine the evidence you have supporting that belief. Start by observing that this is a partisan issue in which the official positions of the two major parties disagree on a factual claim, not merely the policy. A disagreement on policy can (sometimes) be chalked up to a difference in values, even though those do sometimes arise downstream of factual incorrectness. But a disagreement on facts is one with in which someone is right and someone is wrong. (Or, more complicatedly, someone is closer to accurate and someone is cherry-picking.)

If what you believe to be true is in fact true, then you should be able to comfortably go searching for evidence to falsify it and support the alternative, and fail to find such evidence, confident in your assumption that you won't find it. Either way, I hope that you desire to find the correct answer rather than the one that would be convenient for your political position.


> they are doing everything they can to ensure that only the people who are legally allowed to vote are the ones voting

Illegal voting is so rare that almost every time folks go looking for it they come up empty handed. Examples of voter suppression, on the other hand, are trivial to fine. (And both parties do it, particularly around primaries.)

In my state, we’re trying to enact a citizenship-proof requirement which penalizes women who change their name on getting married and those who can’t afford a passport. In effect, a marriage and poll tax. Ironically, this will disenfranchise the MAGA voters who are themselves pushing for it, but I’m not really going to point that out aggressively.

(That said, a legitimate fraction of American politics right now is in convincing the other side’s likely voters that elections are rigged, the oligarchs are in charge, why even bother calling your electeds or voting, eat an ice-cream sundae and talk to your AI girlfriend.)


If someone mails in my absentee ballot and I don’t complain, how do you detect that voter fraud?

Or if someone knows their friend is sick and votes without an id, how do you detect that?

It seems like there are currently many ways to vote illegally that don’t get detected.


Illegal voting is "rare" because the system is set up so that it is in most cases impossible to detect.

> Users don’t care whether the code was written by AI or by hand, or which framework you used. They care that the product works.

If I wanted to care about what users want, I would have been a founder or salesman, not an engineer.


> Sure, both languages offer both generic comparison sorts†. But the defaults matter and as always in C++ the defaults are wrong, here it's reflected in naming.

Why, exactly, is the c++ std::sort "wrong"? There are tradeoffs both ways. You happen to prefer stable sorting to speed, but that is a preference not an objective fact.


> Why, exactly, is the c++ std::sort "wrong"?

It's silently an unstable sort, which is surprising, and then to add insult to injury it's also slower. Yeah, I know, the C++ unstable sort is so slow it's slower than Rust's stable sort.

YMMV for input types, sizes etc but generally that's what the numbers look like and though it's not universal it's actually quite common. "I bet the C++ is faster" is the wrong instinct, sometimes by a large margin.


And stable sorting typically allocates large amounts of memory, which is also an unpleasant surprise.

I prefer the C++ naming convention, because it matches my expectations. When I studied CS, quicksort was considered the default sorting algorithm, and stable sorting was therefore a special case.

My pet peeve is that standard library sorting algorithms are still mostly single-threaded. Multicore CPUs have been the norm for ~20 years, but standard libraries still don't offer reasonable algorithms for sorting large arrays.


It's not so simple that you can just declare what is surprising. Surprise depends on context, and not everyone will have the same context as you. You say you would expect the term 'sort' to mean a stable sort, and I would expect it to always mean in-place sorting, others may expect it to use the absolute fastest way to get something sorted... Different users will have different priorities and therefore expectations.

Sort stability does not matter when the sorting key is the only thing in your data being sorted. E.g. When I sort my M&Ms by color, I never keep them in the same order, because it doesn't matter. A red M&M is a red M&M. Nobody expects their red M&Ms to remain in the same order after sorting. I do tend to expect my M&M sorting to happen in-place. I expect to not need to provide additional candy holding bowls to later clean up that were used for temporary storage while my M&Ms were getting sorted. But I'll optionally grab additional bowls when I'm in a time crunch it if it speeds things up...

Now, if we're sorting all the cars on a parking lot by color, it may be more important to keep all the red cars in the same order where they started, for example if they were previously already sorted by brand, it /can/ be useful if that is preserved. But it's not guaranteed to be important or useful. Maybe the rich owner just want to torch all their red cars all together. I typically won't have access to additional temporary parking lots only used during sorting, or maybe the owner is coming with a flame thrower at 1PM and it has to be done as fast as possible whatever the cost. There is a tradeoff, rent additional parking lots during sorting, or take more time and do in-place stable sorting, or jumble up the car brands.

So what I want is control. That's all. Whether or not the ambiguous term 'sort' is stable or unstable, or in-place or not is just semantics. The only way to get clarity is to either use prior agreement, or to not use ambiguous names. Maybe a language should ban 'sort', and only allow 'foo_sort_bar' names with stability of memory usage postfixes or prefixes to 'inform' the developer. Neither choice is ideal and will satisfy everyone. It's like being a DJ at a high school party.

I'm not saying that the STL is great in practice, since it appears to optimize for usage flexibility with defined algorithmic and memory complexity at the big-O level, and mostly disregards actual real-life metrics. Arguing, however, that a language or library is better because an objectively ambiguous choice was made differently than your expectations is like arguing for fundamental superiority of either endianness over the other.


> It's not so simple that you can just declare what is surprising.

On the contrary, of course I can tell you that I was surprised and I'm far from alone. The fact you immediately grasped for "real world" comparisons ought to tell you that you're not thinking about this correctly because these are software sorts and so have very different affordances than the real world.

The claim that you wanted control doesn't make sense in the context of C++. There are in place stable sorts - the bubble sort you may have seen in class years ago is one, but C++ doesn't promise one in its standard library. However it does provide an unstable sort, which it just names "sort" and that's what I'm pointing at as a problem.

As to the "absolute fastest" you're in the wrong place if you've used a generic comparison sort expecting the "absolute fastest". For the machine integers it's usually not even the correct category of sort for "absolute fastest". But the C++ standard library is the wrong place to look even if you did need a generic comparison sort, because so much crap C++ exists and maintainers are scared to change anything for fear of what may happen.

Did you know libc++ didn't even have a guaranteed O(N log N) sort until the Joe Biden presidency? The introsort paper was written last century and the C++ standard itself did finally incorporate this basic requirement in 2011, but it took another decade for the Clang team to fix this.


Ok, I'll keep it short: I'm far from alone being surprised that a sort allocates temporary memory...

C++ is used by a lot of different people with a lot of different background, and... expectations...

My point is that "sort" is ambiguous and having expectations on ambiguity and arguing that a certain one is better is like arguing little endian being better or worse than bit endian.


> Ok, I'll keep it short: I'm far from alone being surprised that a sort allocates temporary memory...

In a sense I'm sure this is true. C++ programmers routinely report being astonished about all sorts of properties of the language they have previously insisted they know well and who could blame them (for the former, at least).

Again, this is not symmetrical. LE and BE are symmetrical, if you have to pick one there isn't a "safe default" that isn't surprising to people who expected the other one†. In contrast sort stability isn't like that, all stable sorts also meet the criteria for an unstable sort. Likewise all the in-place sorts meet the criteria for an allocating sort.

C++ chooses to offer an unstable sort just named "sort". It doesn't offer a stable in place sort at all, but it does offer a stable allocating sort and names that stable_sort

† But what you can do is where it matters you explicitly offer the LE and BE options and silently whichever is native on your target is fast. Users can write whichever they meant and their program works rather than "Oops, by default on this platform it's the opposite byte order, there's a special conversion function to run". Needless to say C++ doesn't do this either.


So C++ is "wrong" because it doesn't work like something that came along 40 years later and you used first?

The problem does not appear to be in C++.


No? One of the giveaways of how unserious such responses are is that I spent many years getting paid to write C. The home where I'm writing this was bought† with money made writing C years ago. Rust wasn't even a twinkle in Graydon's eye when I started that job, let alone when I first wrote C last century.

The choice to provide the unstable sort and then add a stable sort as an afterthought smells of the New Jersey approach to me. It was easier to do this, and too bad for the users, they weren't the priority.

It's the wrong choice because if you don't know about sort stability this outcome is surprising, so this means that although a beginner probably thinks they know what "sorting" means they actually mustn't use the sorting APIs in such a language until they've learned extra material.

† For cash, I don't like to owe people money, including having a mortgage


You are failing to make an argument for why stable sorting is objectively the correct choice. Just because something doesn't match your expectations doesn't make it wrong.

There isn't a symmetry here. If you know about sort stability then you can seek out the unstable sort if you know that works for your purpose, if you do not know about sort stability then the unstable sort's behaviour would be astonishing, so stability by default is the right choice.

I work in a FAANG. My sense is that most of my teammates are loving the AI. Personally, I hate the AI tools and the hype around them and what it has turned this job into. My own morale has never been lower in the 7 years I've been there and I'll probably try to switch careers or semi retire sooner or later.


I have also considered switching careers, but my employer is not really enthusiastic about AI, so I am trying to hold out for as long as I can. As in, my employer does not pay for nor use any AI at all.

I feel like the economic value of talent is about to be in an interesting position sometime in the not so distant future. Perhaps talented engineers use AI is a more talented manner, but I am not sure that is entirely true nor will it remain that way forever.


We should not treat this as an acceptable strategy. If we do not have a viable mitigation for the risks of AI, then AI should be banned from public usage, just like nuclear weapons.


Well, unless political candidates and the general public suddenly gain 30 IQ points and become more collaborative than at any point in history, it's the best we have.

The fact that we don't already measure/enforce outcomes for legislative actions should tell you everything you need to know.


Exactly. At the very least, we should be treating AI like nuclear weapons. It can exist but it should be locked away and never used.


> Sure, we built something in 2 mos that would have otherwise taken us 6 mos, but now I'm fixing the mess that we caused.

You didn't actually build it in 2 months.


Even if it takes me a month to get us to fix (likely a week tbh), then it took us 3 months to build.


A mere 2x productivity improvement sounds like something you could achieve by introducing new tools that are predictable (i.e.: Not AI).


Perhaps. 2x is still 2x. And new tools still need to be vetted and learned.

It's strange that the goalpost seems to have moved from "AI is net negative to productivity" to "only 2x improvement isn't worth it"


There are countless other stories about the AI's spouting complete bullshit. This easily wastes as much time as they save.


Context: I work in robotics. We use mostly c++ and python. The entire team is about 200 though the subset I regularly interact with is maybe 50.

I basically don't use AI for coding at all. When I have tried it, it's just half working garbage and trying to describe what I want in natural language is just miserable. It feels like trying to communicate via smoke signals.

I'll be a classical engineer until they fire me and then go do something else. So far, that's working. We've had multiple rounds of large layoffs in the last year and somehow I'm still here.


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