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https://community.osr.com/t/locked-out-of-microsoft-partner-... Could be a related issue to this? Maybe Microsoft just doesn’t want driver developers for whatever reason.


Presumably it’s part of their commitment to kill kernel patching in Windows, to prevent another Worldwide Enterprise Windows Outage Caused By A Buggy Vendor DLL event.

its my computer. its my os. i own it. I paid my money and bought the program. not them. I am free to install whatever software and modify whatever kernel components as i see fit.

I am so sick and tired of the continued erosion of the ownership model. I dont want to rent anything. But corporations see it as an avenue to increase revenue. We pay more, for less. What else is new.


So why don't you stop using the OS that has a completely different approach to computing?

It’s time to switch to Linux or another open OS.

They think that they are safe. They are not.

Their world is illusory. Our choices steer their free will.

Given the love of Valve I’d bet Reddit/HN love lootboxes too, seeing Dota/TF2/CS all implemented them.


Probably not too hard with the LLM side itself assuming latest models and good tooling.

The harder thing probably is getting a dataset for “all x64/ARM64 Windows drivers that aren’t already considered vulnerable”.

Also it depends what’s considered a vulnerability here.


Uh, isn’t the IDT one of these things that PatchGuard explicitly checks? Mind you, anticheats keep PatchGuard corralled these days because they want their own KiPageFault hooks assuming HVCI is not in place.

The article doesn’t go too in depth on the actually interesting things modern anticheats do.

In addition:

- you can’t really expect .text section of game/any modules except maybe your own to be 100% matching one on disk, because overlays will hook stuff like render crap (fun fact for you: Steam will also aggressively hook various WinAPI stuff presumably for VAC, at least on CS2)


Valve has some AI detection stuff for CS2, but it’s remarkably ineffective. VAC itself delivers small DLLs that get manual mapped by Steam service, do some analysis and send that to Valve (at least to the best of my knowledge, there may be more logic implemented in Valve’s games or in Steam/Steam service).


> Writing drivers or poking around in kernel code was so far beyond the scope of capabilities at that point that you would’ve had better luck teaching your dog how to knit.

I get the feeling a whole bunch of teenagers have written drivers to cheat in Fortnite/whatever other game - with that being said, probably not at 9 years old.


> Cutler’s people took work seriously, while Microsofties sometimes tossed nerf balls in the hallways or strummed guitars in their offices.

> The differences in style were apparent to Cutler’s people, who derisively referred to Microsoft as “Microslop.”

From “Showstopper!: The Breakneck Race to Create Windows NT and the Next Generation at Microsoft”. Seems like the term is fairly old.


Things are pretty brutal and some categories are more affected than others.

A/D seems to be somewhat less affected.


Brutal as in, heavy AI usage? What sort of categories are more affected?


From what someone told me rev/crypto/misc are the most broken, with pwn/web being more iffy and depending on challenge specifics.

I can't speak on AI usage very clearly (fun fact: just putting the challenge into ChatGPT's web UI sometimes works!), but I think the most egregious is orchestration platforms for agents (with MCP/whatever else) to autonomously solve challenges.


> Steam proved gaming doesn't depend on Windows, Linux can do it too.

Aren’t most games built on Windows and for Windows?


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