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Been slowly chipping away at my browser game https://everwilds.io. For those interested in following the progress I made a discord channel: https://discord.gg/b3REbeavaT

Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: [email protected]

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!


Been slowly chipping away at my browser mmo game https://everwilds.io. I've always been curious about MMO software/netcode architecture thanks to playing Guild Wars (the original) in my youth. It's the reason I became a programmer, I wanted to learn how to make those kind of games. For those interested in following the progress I made a discord channel: https://discord.gg/b3REbeavaT

After I made a small MMO prototype over at https://everwilds.io/ (open-source) I am now working on a vehicle building prototype at https://evergate.io/, if you're interested in following the progress there's a Discord link at the top right corner of each website. Mainly focused on Evergate right now :))


To replicate that feel is pretty much the point of this project.


There is a GitHub link in the top-right corner :) I am currently busy building out a game platform over at https://evergate.io/ so this project is on hold for now, so I made it open-source. And I know about Hordes, it's great! It's one of the reasons I am trying to do something a bit different over at https://evergate.io/ instead of making what would basically turn into a Hordes clone.


Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: [email protected]

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ . Professionally I worked on the moddio (https://www.modd.io/) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (http://everwilds.io).

Feel free to contact me by email or LinkedIn!


Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js/WebGL/WebGPU

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: [email protected]

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ . Professionally I worked on the moddio (https://www.modd.io/) game engine this last year as their graphics / engine programmer. In my free time I like to tinker with my mmo browser game (http://everwilds.io).

Feel free to contact me by email or LinkedIn!


Been slowly chipping away at my browser mmo game http://everwilds.io. I've always been curious about MMO software/netcode architecture thanks to playing Guild Wars (the original) in my youth. It's the reason I became a programmer, I wanted to learn how to make games like those. For those interested in following the progress I made a discord channel: https://discord.gg/b3REbeavaT


Guild Wars 20th anniversary is just around the corner. Some of us are expecting an update like the 15th Anniversary one.


Location: Tokyo, Japan (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js/WebGL, Godot, (open to use lower level languages)

Résumé/CV: https://nickvanurk.com/resume.pdf

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Email: [email protected]

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://nickvanurk.com/capping/ and https://nickvanurk.com/void/ My latest project is a 3D GIS tool: https://nickvanurk.com/prototype/ and an LOD terrain renderer (https://nickvanurk.com/cdlod/ note: might take some time to load the 4k heightmap). Working on a game (http://everwilds.io) in my free time for fun.

Feel free to contact me by email or LinkedIn!


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