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Interesting! Could you please send a screenshot to [email protected]? The app does rely on web content for some parts of the interface, but those web resources are loaded locally from device itself, without reaching anywhere outside. Do you have any local proxy configured on your device, or perhaps some restrictions (Screen Time or other) configured?


Mac is certainly on the roadmap, and iPhones' screens seem a tad small for something like this to be honest.


Thank you! Both Tinkerstellar and Juno embed a Python interpreter built for iOS from CPython, no WebAssembly.

As per what people use Juno for — great question! I think it's a combination of both, but leaning towards learning (hence I had an idea to launch Tinkerstellar). The hardware is somewhat limiting, but I think it's the iPadOS that is the primary limiting factor here. That said, according to feedback I hear Juno is still great for prototyping and drafting something quickly, not just for learning — and some people absolutely do use it for serious work.


Thanks great to know that folks can get work done on an iPad too.

What is it about iPadOS that's limiting for juno.sh? The difficulty in putting two apps side by side (I still need to Google how to do it on my 11" iPad Pro running iOS 14.7.1!) or something else?


The limitations are more on the under-the-hood side of things, e.g. you can't link any compiled code after you submit the app to the App Store — which means no way of letting the user install arbitrary packages (something a Python IDE could definitely use!). Also very aggressive OS behaviour when it comes to handling computational resources wrt 3rd party apps, it's things like that.


Following this link on your device should work without any code I think: https://testflight.apple.com/join/Z2vhNox7


Got it, thanks!


Thank you! Apple has been merciful to my other app Juno (it's a fully-fledged IDE), at least so far: https://juno.sh


Not sure to be honest, probably later this year (depending on how beta testing goes).


Tinkerstellar works beautifully with hardware keyboards and trackpads, but you certainly don't need one to use the app. Labs already have all the necessary code in them — so you can simply run it and see what each code snippet does. But you can also edit the code and see how output changes, and the stock on-screen keyboard should work well for that (I've added an extra row of Python specific keys to it, btw).


The app and content will be available for free when it launches — although I do have plans to add some paid premium labs/content later at some point.


Yes, certainly. It will likely be an M1 Mac app first, but Catalyst would be the ultimate goal (so that it's available on all Macs, not just those on Apple Silicon).


Would be cool if cats can learn to tinker with code. A whole new generation of cat and mouse games by the actual target audience.


No immediate plans, but perhaps in the longer term, sure. Right now it works completely autonomously on your iPad.


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