As a game developer, I'm really rooting for open source game engines.
Unity and Unreal are dinosaurs that target the shrinking console market. Godot is being built in their image. My hope is that something more versatile like Bevy becomes common so that we have something that could potentially compete with the next generation of Roblox.
I really hope not, but I wouldn’t bet against it. The nature of products that take high capex to build and then have nearly zero marginal cost to reproduce is monopolies.
Worse than that, the main vehicle it compares everything to is the Model Y. There may have been one or two things related to Tesla this year, and not other EVs, that might have hurt resale values for some reason...
Hilarious! My son is taking Honors English in the 10th grade and I am constantly finding those kinds of mistakes in his writing assignments because he gets distracted by his phone a lot. He also adds a lot of extra sentences that say nothing of value, which I remove. I guess I'm his editor.
It's crossed my mind that a couple of a certain class of typos in a document has become a signal of authenticity. It's only a matter of time* before we see prompting or even manual editing adapt to falsify that signal.
* before this comment gets a single upvote, somebody will have vibe-coded this
And when it's offered for free once, it's then a race to the bottom. People in general don't understand the value of curation nor quality, especially when it comes to information. So it's hard for well-curated high quality information to remain because it costs money to make it.
The AI would, hands down, write a better sentence if you compared the output quality of an author writing 10,000 words per day with an AI writing 10,000 words per day. Or make the AI write 100,000 words per day, it could write sentences better than that 24/7 without breaking a sweat, while the human would literally be incapable of achieving this goal.
But if you gave both a month to write the best 400 word article they could possibly generate on a particular subject, the human author would dominate. Give them time to make a few drafts, to research and think and talk to people, to edit and reorganize and restart and rehearse, and they'll produce something that's worth being read and re-read and considered thoughtfully by thousands of people.
The problem is that the journalism industry has become optimized to generate content to be skimmed by a few people and read by thousands of bots.
> But if you gave both a month to write the best 400 word article they could possibly generate on a particular subject, the human author would dominate.
The only use-case I've heard for cryptocurrencies that doesn't just sound like a get-rich-quick-speculative-betting-scam is providing financial services to the un-banked.
That’s not how unfair monopolies are judged in the US. It’s based on harm to consumers.
As far as how hard is it to compete, it’s not the governments job to force people to use your alternate search engine. Choosing another search engine is literally just a click away.
It will be impossible soon (already almost there) to determine what is real content by real humans and what is AI generated <slop>. Human-to-human experiences will become a priceless commodity.
I understand the concern about AI slop. That's actually not what we're building toward.
Think of Trendly more like Google Trends or BuzzSumo - it's a research tool with content assistance features. Most of our users are doing market research, tracking brand mentions across languages, or understanding cultural conversations they wouldn't otherwise have visibility into.
The "instant content" angle was poor messaging on my part. The real value is in the discovery and insights, not automation.
For continuous you need to either go for a polar orbit or go very far in space. Most launch centers & providers are not well situation for polar orbits because its not a common use case, so you need to sacrifice launch mass. The same goes for far away orbits - you need to sacrifice launch mass to go further. Also if you are far then you get latency issues.
So it skews the economics pretty harshly. I think OP is right - you need good batteries somehow.
I think the proposal suggested an orbit where the solar panels are always in sun and always properly aligned and always clean due to space gophers.
But more seriously, GPU loads are super spiky. Ground-based power grids and generators and batteries have trouble keeping up with them. You can go from 1MW idle to 50MW full power in 10ms. Unbuffered solar cells are right out.
> "GPU loads are super spiky... You can go from 1MW idle to 50MW full power in 10ms."
That sounds like something that could be addressed in software, if necessary? Cap/throttle the GPUs according to the available power, and ramp power up/down gradually if spikiness is the issue.
Unity and Unreal are dinosaurs that target the shrinking console market. Godot is being built in their image. My hope is that something more versatile like Bevy becomes common so that we have something that could potentially compete with the next generation of Roblox.