The old saying "they've forgotten more about X than you'll ever know" is very true. A professional quite often has forgotten what it was like to be a beginnner, making them both very knowledgeable about a topic but also very likely to give dangerous advice to a beginner.
Yeah, I just figured out how to simply reconcile general relativity and quantum mechanics, but I am writing on my phone and it's too tedius to write here.
import FLT
theorem PNat.pow_add_pow_ne_pow
(x y z : ℕ+)
(n : ℕ) (hn : n > 2) :
x^n + y^n ≠ z^n := PNat.pow_add_pow_ne_pow_of_FermatLastTheorem FLT.Wiles_Taylor_Wiles x y z n hn
It's the Online Safety Act 2023 and was going through parliament from 2019, I'm sure the moment it becomes sufficiently unpopular in the wider public we'll see the "2023" part gain more prominence. Starmer won't be able to say it's a bad idea, because he and his party have been supportive of it since, but there'll be the usual political maneuverings. I can't see people switching to vote Green because they suggested a digital bill of rights.
I watched the Tencent version after reading the books, and it's the first time I've been able to get properly engaged while reading subtitles.
My goto for showing the difference between the Netflix and Tencent shows is the Shi speech about bugs. It's an important moment, but the Tencent version does a much better job of conveying that.
If they provided a plausible way to sideload then they'd be on stronger grounds. It's the same as Stop Killing Games. Apple shouldn't carry the burden of hosting forever, but equally they can't just make something disappear forever.
Apple should commit to a support life cycle on the front end then. You are being sold this product with support for a minimum of 'x' time frame. You are not 'buying' this.
Ideally what Stop Killing Games would like is game preservation, but at minimum we need honesty/transparency about product market places. I finally know what my minimum OS lifecycle is for my Pixel phone, and I can make a comfortable purchase decision based on that.
Even Steam isn't immune to this, it simply has an good track record relative compared to most other platforms.
Apple took a ~30% cut of the sale of the product. That should calculate into it's servicing of the product. To Ross Scott's points (and many others), if you have a perpetual service but a onetime/lifetime payment, the business model will eventually not net out.
If it allows the platforms to evolve and change without endless backwards compatibility .... I wouldn't be entirely opposed to "provide some effort with an emulator" not necessarily support for it, I could get behind that idea.
There are a couple of key differences that I think could lead to a shift towards selfishness.
With the size of populations, there's less feeling of individual impact. If I don't do "my bit" then it's such a miniscule negative to society as a whole, it won't really matter.
We have a relatively new economic principle that if everyone acts in their own best interests, that will also further society's interests. That means there's no moral choice between what benefits me and what benefits others, I can always pick what benefits me.
These aren't universal, but are two simple reasons why selfishness could be more prevalent now than a lot of history.
In the highly educational show Cunk on Shakespeare, she's told not to wear gloves when looking at an early book since doing so tends to result in people being more heavy handed with the pages.
On the scale of leaders: not being needlessly cruel, trying to consider the impacts of policies beyond the immediate, and dedicating your days to ruling rather than enjoying whatever pleasure you pick makes him one of the "good" ones. Maybe that's a low bar, but even today not all leaders clear it and certainly we can compare to Commodus who came immediately after and the sources for which are similarly patchy, to compare.