Oh, I don't want to play Pokémon games, but every few hours, I am given the controller and told to beat the boss with a team composed of 6 low-level Pikachus and zero healing items.
I have a 40in 5k (32in 4k, but wider). IMHO, 138ppi is the bare minimum, but it really depends on a person's eyesight and preferences.
I would love a large-ish ultra-wide with > 160ppi. One day, maybe, that being said, by that time those things will exist and be reasonably priced, my eyes might not be able to appreciate the difference.
I'm using three 4k 32" screens arranged vertically, for 6480 x 3840 desktop size.
The only real monitor upgrade I'm willing to entertain is a ~50" 8k curved screen (basically a curved TV-sized screen), which has not been made yet AFAIK. I'm not into "ultrawide", for me it has to be "ultrawide" and "ultratall". I want all that screen real estate in high PPI.
I tried test-driving a 50" 4k TV for a week and the flatness of it was not what I wanted, it has to be a curved screen for workstation use.
100% I used to have a 43-inch 4K "monitor" (16:9). The lack of curvature meant that at the sides of the screen, there was noticeable color shifting due to variations in viewing angle. That's with an IPS panel.
Your dream is probably a ~50in 8K TV (with RGB pattern if you are on macOS), but curved. I don't know if that will ever exist.
Personally, I found that with a bigger 16:9, I would not use the top and bottom of the screen. When I "downgraded" to a 40in ultra-wide, there was not much difference in the space I was using.
My son loves Lego Mario and the app. He'll even go through the building instructions of kits he doesn't have just to see how they are built. The instructions in the app are super clear, animated, and the model can be rotated at any step to check whether the real-life model is correctly built.
Going back to paper instructions after using the app is a pain.
IIRC Apple dropped sub pixel antialiasing in Mojave or Sonoma (I hate these names). It makes no sense when Macs are meant to be used with retina class displays.
It is possible to self-host it on GCS, S3, etc. We used to pay for their cloud offering, but using GCS as a backend was much more performant than using their backend and extremely cheap (a few cents to dollars per month).
I've had a disastrous experience with Pulumi several months ago trying to set up some basic Azure setup - it wasn't anything like Terraform, so, I switched to CDKTF for that, and it was nice except that I first attempted using Go, but, ideally, it went with TypeScript as it was significantly more ergonomic.
In Emacs, there is [helm-ag-edit](https://github.com/emacsorphanage/helm-ag) (but uses ripgrep if present). It's almost identical to your workflow, but all done inside the same app.
1. helm-ag <pattern> # the search results are updated as you type
2. helm-ag-edit # edit the search result as regular text. Use multi-cursors, macros, whatever.
3. helm-ag-edit-save # commits the changes to the affected files
All those commands have keybindings, so it's pretty fast. I'll often open up Emacs just to do that and then go back to my JetBrains IDE.
https://support.apple.com/en-ca/guide/mac-help/mchlp2711/mac