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I'm the author, and the GUI is indeed not the focus of this project. It's just there so people can do the conversion in a few clicks.


We were working on a mix of Java and C# projects at work at the time I started writing this, so that's probably why the code looks like a mix between the two.


Hi, I did it manually, first some 2D drawings of where to put the blocks to correspond to the original game's pixels as close as possible, and then I built them using MCEdit, and finished the details in the game itself


The simplest ones can be done in a few hours. The latest one I did was the Statue which only took about 3 hours.

The most complex one so far is the big corporate tower with the KSIM sign on top. That one took a few days.


It sounds cool indeed. That's why this project includes a reticulateSplines method :)

https://github.com/jgosar/mine-city-2000/blob/master/MineCit...


SimCopter was actually the inspiration behind this project, but what annoyed me was that the buildings mostly looked nothing like in SimCity 2000.


My biggest disappointment was the lack of Arcologies in SimCopter. If I remember correctly, the land they were originally on was just empty once imported.


I'm quite sure, that at least the one with the glass dome on top was in the game, because I remember trying to land on top of the glass dome.


Unfortunately that's the case in MineCity 2000 as well


Hi, I'm the author of this project. I actually coded most of it in 2014, i just did some refactoring and uploaded it to GitHub in 2019 after I mentioned it in a job interview and the guy asked if the code is uploaded anywhere so he could look at it.


Hi jgosar, and thanks for joining into the discussion :D

I figure you noticed the drastic increase in repo activity and stars. What's your own opinion on java-ness of the code? Do you feel it is an accurate assessment?

I hope you didn't take it personal, I've most certainly done similar things when I learned C# after doing java for the initial university courses.


Yes, I mostly worked on Java and C# projects at the time, so it's understandable:)


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