We were working on a mix of Java and C# projects at work at the time I started writing this, so that's probably why the code looks like a mix between the two.
Hi, I did it manually, first some 2D drawings of where to put the blocks to correspond to the original game's pixels as close as possible, and then I built them using MCEdit, and finished the details in the game itself
My biggest disappointment was the lack of Arcologies in SimCopter. If I remember correctly, the land they were originally on was just empty once imported.
Hi, I'm the author of this project. I actually coded most of it in 2014, i just did some refactoring and uploaded it to GitHub in 2019 after I mentioned it in a job interview and the guy asked if the code is uploaded anywhere so he could look at it.
Hi jgosar, and thanks for joining into the discussion :D
I figure you noticed the drastic increase in repo activity and stars.
What's your own opinion on java-ness of the code? Do you feel it is an accurate assessment?
I hope you didn't take it personal, I've most certainly done similar things when I learned C# after doing java for the initial university courses.