Probably just due to the fact that nothing in the standard C language maps to the x86 IN and OUT instructions for reading and writing I/O ports, though MS-DOS-era compilers supplied macros or library functions to use them (inp, inpw, outp, and outpw in Microsoft C, for example).
This was true for the 10-digit CD keys Microsoft used for many products in the 90s: the first three digits could be almost anything, and the last seven digits had to sum to a multiple of 7, so, e.g., 111-1111111 was a valid product key (for any product that used the scheme).
Sort of reminds me of the DEC PAKGEN tool to generate licenses for the VMS license management facility, which DEC distributed so third-party software vendors could issue licenses for their own software.
To prevent vendor A from creating licenses for vendor B's products, each DEC-issued PAKGEN license only authorized license generation for a specific named vendor's products.
As with all other DEC-supplied VMS software, PAKGEN was licensed through the VMS license management facility.
Thus if you could somehow get a PAKGEN license for the vendor name "DEC", you could use it to generate licenses for arbitrary DEC products.
Including PAKGEN itself.
And you could therefore generate licenses authorizing PAKGEN to generate licenses for arbitrary vendors' products.
From the context of the conversation, it was clear they were talking about the Super Famicom entries, not saying that DQXI could be demoted to a Famicom game[1]. I don't really agree with them, although I didn't feel like continuing to belabour the point at the time. I think the SFC remakes of the Famicom DQ games (1-3) add an entirely new dimension to them. Despite their influential heritage, I do not think DQ 1-3 on the Famicom stand the test of time, and I don't think they're worth playing other than for the historical value of seeing how the genre developed. Whereas I think DQ 1-3 remakes on the Super Famicom conversely absolutely do hold up as top-notch experiences.
[1] Although notably, they did release a demake of DQXI into a Super Famicom-style game!
Did you just use a Gen 8 (3DS/Switch, PS4, Xbox One) game to make a point about SNES gameplay? Did you intentionally miss the point or are you attempting to obfuscate it?
Obviously a game for modern consoles is going to be far more advanced than an NES game; even while still being quite conservative.
I also have a hard time letting go of expensive cables merely because they were expensive. For this reason, I probably have as many parallel SCSI cables as I do USB cables, despite not having used a parallel SCSI device in years, including several 15+ meter HD68 cables that only work with high-voltage differential SCSI, despite owning exactly one HVD device.
OTOH, it's a large, loud, heavy, and ugly IBM 3590 tape drive that I'd rather not need to have at arms length to use.
I've never had a problem with the basic 4-cell chargers that Panasonic includes with their Eneloop starter kits, other than the mildly annoying fact that they cover more than a single plug on a power strip.
Build quality seems fine, and I've been using them for decades without a single failure, so I've never seen any reason to even investigate alternatives.
Panasonic does have one that charges over USB (micro-USB input though) so you can use an old 5V Apple brick and only take up one spot. It also supports USB out via a full-size USB-A port. Picked one up since I liked the idea of being able to use AAs in a pinch for recharging.
I somes subconsciously correct typos even when not looking at them. It drives me crazy when UI design breaks this, like fixed-length security code / PIN entry UIs that automatically submit when you enter the last character of the code.
I also tend to memorize long (8+ digit) PINs based on the physical layout of the keys, so if I need to enter a PIN set up on a phone-style keypad on a normal keyboard or numeric keypad, or vice versa, I need to visualize entering the PIN on the original input device to remember it.
Drug laws are the confluence of many factors. Moral Majority types want everything they disapprove of banned. People whose lives are harmed by drug abuse want "something" to be done. Politicians want issues that arouse considerably more passion on one side of the argument than the other. Companies selling already legal drugs want to restrict competition. Private prisons want inmates. And so on.
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