Extrapolating from my experience testing it for coding tasks the result is not reliable even if it was right a couple of times. A risk I'm not willing to take. And I can't say that AI powered chat assistants on web pages have been much help either.
I've stopped being interested in frontend frameworks after Vue/React but I agree. I find JSX with its mix of JS and HTML rather weird. I prefer Vue's abstractions and the readability of its template syntax. It's also rather easy to add it without a compilation step for some interactivity or app-like behaviour on a web page. More complex applications using a bundler work as well as our company is developing and maintaining a 100k LOC webapp too. In the end I'd prefer it if browser would provide a native API for two-way binding, components or templating and maybe state management as well.
Looks very clean! Kudos for creating it.
Switching tabs and navigating on the documentation page freezes the site for a couple of ms though. I'm on Manjaro Linux using LibreWolf v135.
Thanks! Slow nav is a thing indeed and will look into it. Currently I’m having some server logic when navigating to scan which mdx files are available and also had a very basic auth causing me to use a server. With going OSS I can actually just switch to a static website export now
Fennec browser on Android here and same, switching between Documentation and Properties tabs in the docs takes half a second. I'm not sure if it's actually a freeze though, maybe a misplaced decimal point in an animation?
As a personal anecdote I've tried to create Shell scripts for the testing of a public HTTP API that had pretty good documentation and in both cases the requests did not work. In one case it even hallucinated an endpoint.
I'm guessing that's because games and animations are created using 3D tools today almost exclusively because everything else is prohibitively expensive.
While every fool (even me) can create/CAD-out a 3D model and then render it (and there are spectacularly bad specimens out there even I would be ashamed of publishing), 2D is an artistic interpretation of reality and takes real craftmanship. Far as I know, most animation is produced in Asia in huge studios and the workflow is such that you record the audio (voices), and draw some key frames after the voice timings by chief artists. The intermediate product is then called a "Leica". Then the artists of the big producers "ink out" the rest.
Personally I can't stand the animation of the 3D variety; it might have been fun/innovative back when Shrek came out, now its just stereotypical and cheap.